[simpits-tech] 16 channel output board is done!

Roy Coates roy at flightlab.liv.ac.uk
Fri Aug 13 07:09:05 PDT 2010


On Fri, 13 Aug 2010, Gene Buckle wrote:

> > X-Plane seems to be consistenly winning all the prizes for best flight
> > model, and it's a piece of cake to add functionality via the SDK now - it
> > would/should be possible to use X-Plane as the engine for just about any
> > type of sim you want, with all manner of data available.
> >
> I wonder how practical it would be to develop a truly useful combat
> systems plug-in?  It's way beyond my ken as I'm far from a graphics
> programmer, but it sure would be cool to have.  A multi-player component
> would be a huge requirement too.


X-Plane already handles multi-player, it'd be no major headache to have
any add-on talk to other aircraft too.

Graphics are all standard opengl - it should be a breeze to add stuff.

I can see a major 'military' add-on somewhere in X-Plane's future.

--

Roy Coates.

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Lord, If I must have an instrument failure, please let it be the Hobbs meter.
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