[simpits-tech] 16 channel output board is done!

Gene Buckle geneb at deltasoft.com
Fri Aug 13 08:21:36 PDT 2010


On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>>
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in?  It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have.  A multi-player component
>> would be a huge requirement too.
>
>
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
>
> Graphics are all standard opengl - it should be a breeze to add stuff.
>
> I can see a major 'military' add-on somewhere in X-Plane's future.

Now if they'd just make it so you can create an adjustable FOV for use 
with a TH2G without charging $500 for the privledge(sp). :)

g.

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