[simpits-tech] 16 channel output board is done!

Gene Buckle geneb at deltasoft.com
Fri Aug 13 08:08:30 PDT 2010


On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>> One thing that would be interesting to see is a version of Falcon that
>> provided no interior cockpit at all.  It would only provide outside views
>> with a HUD display that could be moved & resized in order to fit the
>> combiner glass frame of a physical cockpit.  All the code that handled the
>> "clickable" cockpit could be dropped from the code base entirely.
>>
>> It would essentially be an "optimized" Falcon built specifically for use
>> with simulator cockpits.
>
>
> X-Plane seems to be consistenly winning all the prizes for best flight
> model, and it's a piece of cake to add functionality via the SDK now - it
> would/should be possible to use X-Plane as the engine for just about any
> type of sim you want, with all manner of data available.
>
I wonder how practical it would be to develop a truly useful combat 
systems plug-in?  It's way beyond my ken as I'm far from a graphics 
programmer, but it sure would be cool to have.  A multi-player component 
would be a huge requirement too.

g.



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