[simpits-tech] Space Nuts Unite!

Brian Sikkema simpits-tech@simpits.org
Thu, 5 Jun 2003 20:30:21 -0400


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PS - I just realized that I am the only undergrad research assistant in =
the lab, with 4 grad students, all pursuing PhD's! :) Which means I get =
to play with all the same multi-million dollar equipment they do, but I =
don't have to muck about with things like dissertations... well, not =
writing, anyway. I've got one I need to read through, but that's much =
less tedious.

Brian
  ----- Original Message -----=20
  From: Jim Sturcbecher=20
  To: simpits-tech@simpits.org=20
  Sent: Thursday, June 05, 2003 6:07 PM
  Subject: Re: [simpits-tech] Space Nuts Unite!


  Hi Brian,

  as I am already in the aerospace industry as a spacecraft systems
  designer/problem-solver, I would certainly be interested in =
discussions
  on various aspects of spacecraft simulation. This is one area where I
  have always intended looking into in the future, (have a B737-800 to
  finish first), and hope that I may be able to contribute something to
  this potential group.

  Keep us posted.

  Jim.

  At 5-6-03 21:31, you wrote:

    Hola Simpitters,
    =20
    I am currently seeking out anyone who is in the process of, or =
thinking about, building a space simulator, particularly people who are =
using the Orbiter software. Even if you're not going to build a pit, but =
enjoy Orbiter, I may want your input.
    =20
    Orbiter is my drug of choice for a great many reasons, and I think =
it may be a terrific platform for simulators. If more game developers =
would take Martin Schweiger's ideas of constantly updating the program =
and constantly expanding the SDK, I think there would be a lot of happy =
people here on the Simpits list. As such I have always planned on using =
it for my Mercury simulator.
    =20
    However, recently I've been noticing some issues with the program. =
Minor ones, of course, but problems nonetheless that I would like to see =
taken care of. Problems specific to the simpitting community, that are =
unlikely to even be noticed by the casual gamer, and therefore unlikely =
to be addressed anytime soon. Some of these would probably be easy =
fixes, but I would more than likely be the only person asking for them =
at this point, and as such they are unlikely to get implimented.
    =20
    My idea is this: I would like to set up a web page and group =
specifically for those of us interested in using Orbiter as a simpitting =
platform. If we can put our heads together, and determine what features =
we consider essential to the simpitting cause, and what fixes we would =
like to see, and then approach Dr. Schweiger as a group rather than as =
individuals, we stand a better chance of having these key features =
implimented. From my experience Dr. Schweiger is a very reasonable man =
and very open to suggestions, but as I mentioned, if I am the only =
person asking for something, he will be much less likely to impliment it =
- remember, this is a personal side-project of his, which he doesn't get =
paid for.
    =20
    The group would not stop there. It would also be a trading point for =
ideas, information, and perhaps most importantly, code. The Orbiter SDK =
is powerful, but that also makes it confusing. Having a trading point =
for code specifically related to simpitting would be an invaluable tool =
for many, myself included.
    =20
    So, if anyone is interested, or has any other related ideas, please =
let me know. Thanks!
    Brian
  _______________________________________________ Simpits-tech mailing =
list Simpits-tech@simpits.org =
http://www.simpits.org/mailman/listinfo/simpits-tech To unsubscribe, =
please see the instructions at the bottom of the above page. Thanks! 
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<DIV><FONT face=3DArial size=3D2>PS - I just realized that I am the only =
undergrad=20
research assistant in the lab, with 4 grad students, all pursuing PhD's! =
:)=20
Which means I get to play with all the same multi-million dollar =
equipment they=20
do, but I don't have to muck about with things like dissertations... =
well, not=20
writing, anyway. I've got one I need to read through, but that's much =
less=20
tedious.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Brian</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
  <A title=3Djimsturs@zonnet.nl href=3D"mailto:jimsturs@zonnet.nl">Jim=20
  Sturcbecher</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dsimpits-tech@simpits.org=20
  href=3D"mailto:simpits-tech@simpits.org">simpits-tech@simpits.org</A> =
</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, June 05, 2003 =
6:07=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [simpits-tech] =
Space Nuts=20
  Unite!</DIV>
  <DIV><BR></DIV>Hi Brian,<BR><BR>as I am already in the aerospace =
industry as a=20
  spacecraft systems<BR>designer/problem-solver, I would certainly be =
interested=20
  in discussions<BR>on various aspects of spacecraft simulation. This is =
one=20
  area where I<BR>have always intended looking into in the future, (have =
a=20
  B737-800 to<BR>finish first), and hope that I may be able to =
contribute=20
  something to<BR>this potential group.<BR><BR>Keep us=20
  posted.<BR><BR>Jim.<BR><BR>At 5-6-03 21:31, you wrote:<BR>
  <BLOCKQUOTE class=3Dcite cite=3D"" type=3D"cite"><FONT face=3Darial =
size=3D2>Hola=20
    Simpitters,</FONT><BR>&nbsp;<BR><FONT face=3Darial size=3D2>I am =
currently=20
    seeking out anyone who is in the process of, or thinking about, =
building a=20
    space simulator, particularly people who are using the Orbiter =
software.=20
    Even if you're not going to build a pit, but enjoy Orbiter, I may =
want your=20
    input.</FONT><BR>&nbsp;<BR><FONT face=3Darial size=3D2>Orbiter is my =
drug of=20
    choice for a great many reasons, and I think it may be a terrific =
platform=20
    for simulators. If more game developers would take Martin =
Schweiger's ideas=20
    of constantly updating the program and constantly expanding the SDK, =
I think=20
    there would be a lot of happy people here on the Simpits list. As =
such I=20
    have always planned on using it for my Mercury=20
    simulator.</FONT><BR>&nbsp;<BR><FONT face=3Darial size=3D2>However, =
recently=20
    I've been noticing some issues with the program. Minor ones, of =
course, but=20
    problems nonetheless that I would like to see taken care of. =
Problems=20
    specific to the simpitting community, that are unlikely to even be =
noticed=20
    by the casual gamer, and therefore unlikely to be addressed anytime =
soon.=20
    Some of these would probably be easy fixes, but I would more than =
likely be=20
    the only person asking for them at this point, and as such they are =
unlikely=20
    to get implimented.</FONT><BR>&nbsp;<BR><FONT face=3Darial =
size=3D2>My idea is=20
    this: I would like to set up a web page and group specifically for =
those of=20
    us interested in using Orbiter as a simpitting platform. If we can =
put our=20
    heads together, and determine what features we consider essential to =
the=20
    simpitting cause, and what fixes we would like to see, and then =
approach Dr.=20
    Schweiger as a group rather than as individuals, we stand a better =
chance of=20
    having these key features implimented. From my experience Dr. =
Schweiger is a=20
    very reasonable man and very open to suggestions, but as I =
mentioned, if I=20
    am the only person asking for something, he will be much less likely =
to=20
    impliment it - remember, this is a personal side-project of his, =
which he=20
    doesn't get paid for.</FONT><BR>&nbsp;<BR><FONT face=3Darial =
size=3D2>The group=20
    would not stop there. It would also be a trading point for ideas,=20
    information, and perhaps most importantly, code. The Orbiter SDK is=20
    powerful, but that also makes it confusing. Having a trading point =
for code=20
    specifically related to simpitting would be an invaluable tool for =
many,=20
    myself included.</FONT><BR>&nbsp;<BR><FONT face=3Darial size=3D2>So, =
if anyone=20
    is interested, or has any other related ideas, please let me know.=20
    Thanks!</FONT><BR><FONT face=3Darial=20
  =
size=3D2>Brian</FONT></BLOCKQUOTE>_______________________________________=
________=20
  Simpits-tech mailing list Simpits-tech@simpits.org=20
  http://www.simpits.org/mailman/listinfo/simpits-tech To unsubscribe, =
please=20
  see the instructions at the bottom of the above page. Thanks!=20
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