[simpits-tech] Head tracking
Gene Buckle
simpits-tech@simpits.org
Thu, 31 Jan 2002 19:07:09 -0800
Dude! Paragraphs, I beg of you!
G.
> -----Original Message-----
> From: simpits-tech-admin@simpits.org
> [mailto:simpits-tech-admin@simpits.org] On Behalf Of David Wheeler
> Sent: Thursday, January 31, 2002 6:38 PM
> To: simpits-tech@simpits.org
> Subject: Re: [simpits-tech] Head tracking
>
>
> Alrighty...you guys move from 0-Mach 1 in about 6 hours...:]
> Yes, eye tracking has been thought of in using The Track IR
> ....you'd need to wear some Commander Data style contacts to
> reflect the IR light back to the unit but it could be done.
> Easier to place 3M reflective dots or active IR source on
> your head...but you could do eye tracking if you really
> worked at it....Using contacts with a product means getting
> the FDA involved if you're a company...and that is big bucks,
> however you guys do the impossible all the time....some of
> the pits are nicer then the ones the USAF uses to train with.
> So I think you guys might be able to figure something
> out...Track IR reads IR in the 850nm range. As to driving a
> projector...no problem, the SDK will let you do that by
> developing the software for your uses.....Gene had that idea
> when I talked to him, that was shortly before the SDK came
> out.. Check out the WWW.naturalpoint.com site under
> developers to see what I'm talking about. Here is stuff right
> from the site that can or might be done with the unit.
> Multitracker. An array of 2 or more Track IR's connected
> through a USB hub to image a greater area than an individual
> unit. Can be used as a base for large motion tracking tasks
> or industrial automation. Tracking Methodologies. The
> mathematics of combining and tracking multiple objects in 3D
> using multiple units. Can be used as a base for 3D motion
> tracking. Body Tracking. Using a single unit or an array to
> image a person with reflective material covered balls
> attached to their joints. Can be used to track natural body
> motion for games or analysis. Facial Tracing. Placing
> multiple reflective dots on action points on a persons face
> to capture their facial expression. Can be used for live
> animation of characters or virtual personalities. Interactive
> Games. Using a players motion to directly or indirectly
> control or influence a game. Can be used in anything from
> first person shooters to flight simulators. Machinery /
> Automation. Optical tracking can provide position feedback
> and line of sight confirmation for industrial control. Uses
> range from a simple limit stop to measuring distance or
> rotation of a reflective dot or active LED. Jim is working on
> a 6DOF unit and we hope to get some developers interested in
> supporting it...I believe he has a functioning unit now, it
> is just a matter of talking a developer into doing the ingame
> code and supporting the API/drivers from naturalpoint....Plus
> all the sales and production hurtles, however that is a
> project we have started to work on. Right now we are working
> to get the basic Track IR type unit software tweaked and get
> a installed base of users...plus we are in the middle of a
> rebranding project and setting up a new website for the
> gaming/sim end of the biz. We will have forums for lots of
> things including projects. Plus I know that someone is
> working on Linux drivers......That should make Gene happy.
> All in all there is now a company working on hardware to
> control views with your head not you thumb:] I look forward
> to your questions and hope you will give our product a try.
> If you'd like I can dig up more links on the Track IR..or go
> to the SimHq IL-2 forums and forum archives #1& #2 and read
> the threads posted there. Most of the earlier posts explain
> more. I'll see if I can get some Track files for the new IL-2
> demo V2 so that you can see how it works in action. Dave Wheeler
>
>
> ----- Original Message -----
> From: "Brian Sikkema" <hangr18@hotmail.com>
> To: <simpits-tech@simpits.org>
> Sent: Thursday, January 31, 2002 11:07 PM
> Subject: Re: [simpits-tech] Head tracking
>
>
> > Heheh, eye tracking, now THATS gotta be fun to implement... geez.
> >
> > The rotating projector idea is a thought I had as well... you know,
> > for
> when
> > I win the lottery and wake up the next day with a degree in
> electrical
> > engineering.... ;)
> >
> > Brian
> >
> > ----Original Message Follows----
> > From: Marv De Beque <debequem@speakeasy.net>
> > Reply-To: simpits-tech@simpits.org
> > To: simpits-tech@simpits.org
> > Subject: Re: [simpits-tech] Head tracking
> > Date: Thu, 31 Jan 2002 17:53:36 -0500
> >
> > Actually, I'm thinking of rotating the projector as I turn
> my head, so
> > it would make perfect sense to do this. The military did a similar
> > thing where they projected a low-res 360 degree view and a hi-res
> > projector was aimed wherever the pilot gazed. They used a
> system to
> > track the eyes, not the head, although.
> >
> > Marv
> >
> > On Thursday, January 31, 2002, at 08:20 AM, c.vanlierop wrote:
> >
> > >Only problem with this is: if you turn your head, you're
> not looking
> > >at the monitor anymore, so you need some different
> 'glasses' than the
> > >ones they sell!!
> > >
> > >Chris "SpeedOne" Van Lierop
> > >
> > >----- Original Message -----
> > >From: "Prohm" <prohm@prohm.com>
> > >To: <simpits-tech@simpits.org>
> > >Sent: Thursday, January 31, 2002 2:03 PM
> > >Subject: [simpits-tech] Head tracking
> > >
> > >
> > >>Folks
> > >>
> > >>I found this stuff several months ago,
> > >>http://www.edimensional.com/headtrack.html
> > >>Pogo, If possible, next update on F4SP2. Can you add the
> ability to
> > >>use mouse as padlock scroll (or POV).
> > >
> > >
> > >
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> > >
> >
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