[simpits-tech] Head tracking

Gene Buckle simpits-tech@simpits.org
Thu, 31 Jan 2002 19:07:09 -0800


Dude!  Paragraphs, I beg of you!

G.

> -----Original Message-----
> From: simpits-tech-admin@simpits.org 
> [mailto:simpits-tech-admin@simpits.org] On Behalf Of David Wheeler
> Sent: Thursday, January 31, 2002 6:38 PM
> To: simpits-tech@simpits.org
> Subject: Re: [simpits-tech] Head tracking
> 
> 
> Alrighty...you guys move from 0-Mach 1 in about 6 hours...:] 
> Yes, eye tracking has been thought of in using The Track IR 
> ....you'd need to wear some Commander Data style contacts to 
> reflect the IR light back to the unit but it could be done. 
> Easier to place 3M reflective dots or active IR source on 
> your head...but you could do eye tracking if you really 
> worked at it....Using contacts with a product means getting 
> the FDA involved if you're a company...and that is big bucks, 
> however you guys do the impossible all the time....some of 
> the pits are nicer then the ones the USAF uses to train with. 
>  So I think you guys might be able to figure something 
> out...Track IR reads IR in the 850nm range. As to driving a 
> projector...no problem, the SDK will let you do that by 
> developing the software for your uses.....Gene had that idea 
> when I talked to him, that was shortly before the SDK came 
> out.. Check out the WWW.naturalpoint.com site under 
> developers to see what I'm talking about. Here is stuff right 
> from the site that can or might be done with the unit. 
> Multitracker. An array of 2 or more Track IR's connected 
> through a USB hub to image a greater area than an individual 
> unit. Can be used as a base for large motion tracking tasks 
> or industrial automation. Tracking Methodologies. The 
> mathematics of combining and tracking multiple objects in 3D 
> using multiple units. Can be used as a base for 3D motion 
> tracking. Body Tracking. Using a single unit or an array to 
> image a person with reflective material covered balls 
> attached to their joints. Can be used to track natural body 
> motion for games or analysis. Facial Tracing. Placing 
> multiple reflective dots on action points on a persons face 
> to capture their facial expression. Can be used for live 
> animation of characters or virtual personalities. Interactive 
> Games. Using a players motion to directly or indirectly 
> control or influence a game. Can be used in anything from 
> first person shooters to flight simulators. Machinery / 
> Automation. Optical tracking can provide position feedback 
> and line of sight confirmation for industrial control. Uses 
> range from a simple limit stop to measuring distance or 
> rotation of a reflective dot or active LED. Jim is working on 
> a 6DOF unit and we hope to get some developers interested in 
> supporting it...I believe he has a functioning unit now, it 
> is just a matter of talking a developer into doing the ingame 
> code and supporting the API/drivers from naturalpoint....Plus 
> all the sales and production hurtles, however that is a 
> project we have started to work on. Right now we are working 
> to get the basic Track IR type unit software tweaked and get 
> a installed base of users...plus we are in the middle of a 
> rebranding project and setting up a new website for the 
> gaming/sim end of the biz. We will have forums for lots of 
> things including projects. Plus I know that someone is 
> working on Linux drivers......That should make Gene happy. 
> All in all there is now a company working on hardware to 
> control views with your head not you thumb:] I look forward 
> to your questions and hope you will give our product a try. 
> If you'd like I can dig up more links on the Track IR..or go 
> to the SimHq IL-2 forums and forum archives #1& #2 and read 
> the threads posted there. Most of the earlier posts explain 
> more. I'll see if I can get some Track files for the new IL-2 
> demo V2 so that you can see how it works in action. Dave Wheeler
> 
> 
> ----- Original Message -----
> From: "Brian Sikkema" <hangr18@hotmail.com>
> To: <simpits-tech@simpits.org>
> Sent: Thursday, January 31, 2002 11:07 PM
> Subject: Re: [simpits-tech] Head tracking
> 
> 
> > Heheh, eye tracking, now THATS gotta be fun to implement... geez.
> >
> > The rotating projector idea is a thought I had as well... you know, 
> > for
> when
> > I win the lottery and wake up the next day with a degree in 
> electrical 
> > engineering.... ;)
> >
> > Brian
> >
> > ----Original Message Follows----
> > From: Marv De Beque <debequem@speakeasy.net>
> > Reply-To: simpits-tech@simpits.org
> > To: simpits-tech@simpits.org
> > Subject: Re: [simpits-tech] Head tracking
> > Date: Thu, 31 Jan 2002 17:53:36 -0500
> >
> > Actually, I'm thinking of rotating the projector as I turn 
> my head, so 
> > it would make perfect sense to do this.  The military did a similar 
> > thing where they projected a low-res 360 degree view and a hi-res 
> > projector was aimed wherever the pilot gazed.  They used a 
> system to 
> > track the eyes, not the head, although.
> >
> > Marv
> >
> > On Thursday, January 31, 2002, at 08:20 AM, c.vanlierop wrote:
> >
> > >Only problem with this is: if you turn your head, you're 
> not looking 
> > >at the monitor anymore, so you need some different 
> 'glasses' than the 
> > >ones they sell!!
> > >
> > >Chris "SpeedOne" Van Lierop
> > >
> > >----- Original Message -----
> > >From: "Prohm" <prohm@prohm.com>
> > >To: <simpits-tech@simpits.org>
> > >Sent: Thursday, January 31, 2002 2:03 PM
> > >Subject: [simpits-tech] Head tracking
> > >
> > >
> > >>Folks
> > >>
> > >>I found this stuff several months ago, 
> > >>http://www.edimensional.com/headtrack.html
> > >>Pogo, If possible, next update on F4SP2. Can you add the 
> ability to 
> > >>use mouse as padlock scroll (or POV).
> > >
> > >
> > >
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> > >
> >
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