[simpits-tech] Head tracking

David Wheeler simpits-tech@simpits.org
Thu, 31 Jan 2002 22:12:08 -0600


Gene,
sorry, did that on my PDA/mini, so it formatted funny.
Never try to type a post with a device with a keyboard made of chicklet
sized keys.
That is just about the longest run on post I've ever seen..LOL
Dave
----- Original Message -----
From: "Gene Buckle" <geneb@deltasoft.com>
To: <simpits-tech@simpits.org>
Sent: Thursday, January 31, 2002 9:07 PM
Subject: RE: [simpits-tech] Head tracking


> Dude!  Paragraphs, I beg of you!
>
> G.
>
> > -----Original Message-----
> > From: simpits-tech-admin@simpits.org
> > [mailto:simpits-tech-admin@simpits.org] On Behalf Of David Wheeler
> > Sent: Thursday, January 31, 2002 6:38 PM
> > To: simpits-tech@simpits.org
> > Subject: Re: [simpits-tech] Head tracking
> >
> >
> > Alrighty...you guys move from 0-Mach 1 in about 6 hours...:]
> > Yes, eye tracking has been thought of in using The Track IR
> > ....you'd need to wear some Commander Data style contacts to
> > reflect the IR light back to the unit but it could be done.
> > Easier to place 3M reflective dots or active IR source on
> > your head...but you could do eye tracking if you really
> > worked at it....Using contacts with a product means getting
> > the FDA involved if you're a company...and that is big bucks,
> > however you guys do the impossible all the time....some of
> > the pits are nicer then the ones the USAF uses to train with.
> >  So I think you guys might be able to figure something
> > out...Track IR reads IR in the 850nm range. As to driving a
> > projector...no problem, the SDK will let you do that by
> > developing the software for your uses.....Gene had that idea
> > when I talked to him, that was shortly before the SDK came
> > out.. Check out the WWW.naturalpoint.com site under
> > developers to see what I'm talking about. Here is stuff right
> > from the site that can or might be done with the unit.
> > Multitracker. An array of 2 or more Track IR's connected
> > through a USB hub to image a greater area than an individual
> > unit. Can be used as a base for large motion tracking tasks
> > or industrial automation. Tracking Methodologies. The
> > mathematics of combining and tracking multiple objects in 3D
> > using multiple units. Can be used as a base for 3D motion
> > tracking. Body Tracking. Using a single unit or an array to
> > image a person with reflective material covered balls
> > attached to their joints. Can be used to track natural body
> > motion for games or analysis. Facial Tracing. Placing
> > multiple reflective dots on action points on a persons face
> > to capture their facial expression. Can be used for live
> > animation of characters or virtual personalities. Interactive
> > Games. Using a players motion to directly or indirectly
> > control or influence a game. Can be used in anything from
> > first person shooters to flight simulators. Machinery /
> > Automation. Optical tracking can provide position feedback
> > and line of sight confirmation for industrial control. Uses
> > range from a simple limit stop to measuring distance or
> > rotation of a reflective dot or active LED. Jim is working on
> > a 6DOF unit and we hope to get some developers interested in
> > supporting it...I believe he has a functioning unit now, it
> > is just a matter of talking a developer into doing the ingame
> > code and supporting the API/drivers from naturalpoint....Plus
> > all the sales and production hurtles, however that is a
> > project we have started to work on. Right now we are working
> > to get the basic Track IR type unit software tweaked and get
> > a installed base of users...plus we are in the middle of a
> > rebranding project and setting up a new website for the
> > gaming/sim end of the biz. We will have forums for lots of
> > things including projects. Plus I know that someone is
> > working on Linux drivers......That should make Gene happy.
> > All in all there is now a company working on hardware to
> > control views with your head not you thumb:] I look forward
> > to your questions and hope you will give our product a try.
> > If you'd like I can dig up more links on the Track IR..or go
> > to the SimHq IL-2 forums and forum archives #1& #2 and read
> > the threads posted there. Most of the earlier posts explain
> > more. I'll see if I can get some Track files for the new IL-2
> > demo V2 so that you can see how it works in action. Dave Wheeler
> >
> >
> > ----- Original Message -----
> > From: "Brian Sikkema" <hangr18@hotmail.com>
> > To: <simpits-tech@simpits.org>
> > Sent: Thursday, January 31, 2002 11:07 PM
> > Subject: Re: [simpits-tech] Head tracking
> >
> >
> > > Heheh, eye tracking, now THATS gotta be fun to implement... geez.
> > >
> > > The rotating projector idea is a thought I had as well... you know,
> > > for
> > when
> > > I win the lottery and wake up the next day with a degree in
> > electrical
> > > engineering.... ;)
> > >
> > > Brian
> > >
> > > ----Original Message Follows----
> > > From: Marv De Beque <debequem@speakeasy.net>
> > > Reply-To: simpits-tech@simpits.org
> > > To: simpits-tech@simpits.org
> > > Subject: Re: [simpits-tech] Head tracking
> > > Date: Thu, 31 Jan 2002 17:53:36 -0500
> > >
> > > Actually, I'm thinking of rotating the projector as I turn
> > my head, so
> > > it would make perfect sense to do this.  The military did a similar
> > > thing where they projected a low-res 360 degree view and a hi-res
> > > projector was aimed wherever the pilot gazed.  They used a
> > system to
> > > track the eyes, not the head, although.
> > >
> > > Marv
> > >
> > > On Thursday, January 31, 2002, at 08:20 AM, c.vanlierop wrote:
> > >
> > > >Only problem with this is: if you turn your head, you're
> > not looking
> > > >at the monitor anymore, so you need some different
> > 'glasses' than the
> > > >ones they sell!!
> > > >
> > > >Chris "SpeedOne" Van Lierop
> > > >
> > > >----- Original Message -----
> > > >From: "Prohm" <prohm@prohm.com>
> > > >To: <simpits-tech@simpits.org>
> > > >Sent: Thursday, January 31, 2002 2:03 PM
> > > >Subject: [simpits-tech] Head tracking
> > > >
> > > >
> > > >>Folks
> > > >>
> > > >>I found this stuff several months ago,
> > > >>http://www.edimensional.com/headtrack.html
> > > >>Pogo, If possible, next update on F4SP2. Can you add the
> > ability to
> > > >>use mouse as padlock scroll (or POV).
> > > >
> > > >
> > > >
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