[simpits-tech] MSFS Visuals

Alan D. Mazurka adm.design at verizon.net
Sat Jan 6 08:01:58 PST 2007


hi, David

good up-front agonizing.

your modeling suggests discrete lines at the limit of visible areas. it's 
good to think about view "volumes" - the areas subtended by precisely the 
vectors you've plotted. it depends on how sexy your 3D program is.

also, unless you are going to develop a stereoscopic setup (and i'm still 
scratching my head on this one), the "vanishing point" (ie: where infinity 
lies)  remains on a single point on the screen.

in a side-by-side arrangement, this means that you either "set" infinity 
directly ahead of you (which doesn't work for the co-pilot), or you set it 
in the center - which doesn't work well for either of you.

i regularly fly with it in the center. only 1 visitor has spotted the 
problem. YES, this makes things very much like just flying with an 8-foot 
monitor. it would be a good experiment to move the eye the proper amount to 
the left or right (within the craft) & observe what happens. i've done this 
in train-sim with very good results.

as far as what (how much) you see out the window, i still set this somewhat 
subjectively. this is usually about .75 zoom - it just "feels" comfortable 
compared with real life.

i'll be curious about your actual results after your more serious work.

  - adm -

At 06:17 PM 1/3/2007, you wrote:
>Hello, Hope everyone had a happy holiday season!
>
>I have been doing more work trying to understand MSFS Visuals.
>If I block off all of the windows except for the two forward
>windshields then I have the following viewing angles:


----------

Alan D. 
Mazurka 
adm.design at verizon.net
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.simpits.org/pipermail/simpits-tech/attachments/20070106/ab4a3c43/attachment.html 


More information about the Simpits-tech mailing list