[simpits-tech] Number of Joystick Inputs X-Plane supports

Alan D. Mazurka adm.design at verizon.net
Thu Sep 14 12:03:26 PDT 2006


hi,

not yet, but it's cheap enough for me to check it out.

note there is a bit of discussion concerning analog noise. it seems one 
won't be able to write their own filter, since they don't provide an API.

it seems the switches are incapable of sending keystroke events (again, no 
API or "tool"), and i've heard problems with "scan"-type arrangements. you 
would have to go to your simulation of choice, and hope it supports 
definable actions upon button press.

i think i'll use one for the analog section only. it could be a great 
backbone for something like a throttle quadrant (along with flap actuator, 
speed brake, etc). then, you could use the switches (subject to possible 
"scan limitations".

all observations based on a 5-minute scan of their information.

thanks for digging this out. it seems to have potential.

  - adm -

At 06:32 PM 9/13/2006, you wrote:
>any one have a go with this?
>
>http://www.lbodnar.dsl.pipex.com/joystick/index.html
>
>I'm looking for feedback on it....
>
>


----------

Alan D. 
Mazurka 
adm.design at verizon.net
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