[simpits-tech] Re: Simpits-tech Digest, Vol 27, Issue 9

cyplesma at aol.com cyplesma at aol.com
Wed Nov 9 18:29:19 PST 2005


you're just asking for a lot of trouble doing it that way.

I can appreciate want you want to do but.....

the problem will be keeping the sim in sync with the platform. you'll 
have times when the sim is banking right and belive it or not your 
hardware will put you in a left bank.

then there's the trick of keeping the stick's two different output's in 
sync with each other(pot dead spots, won't happen right away but after 
a couple of month's it'll start). which can get very different then 
just the sim and cockpit positioning software do to the same thing even 
with same outputs.


you'll be better off getting your positioning software to check right 
memory locations for each sim, set that info up in some type of config 
file. personnaly I'm still working on this kind of thing myself, but 
it'll reduce headaches later.

-----Original Message-----
From: K :) <kev1n1956 at yahoo.com>
To: simpits-tech at simpits.org
Sent: Wed, 9 Nov 2005 12:28:43 -0800 (PST)
Subject: [simpits-tech] Re: Simpits-tech Digest, Vol 27, Issue 9

   Yeah, I do need to run the platform from raw joystick data because I 
want to able to run several different games/sims and still have the 
washout work for all of them. I'm building it for for just pitch and 
roll (though yaw may be a possibility later). The cockpit will be 
rather generic, but I have a Hagstrom keyboard encoder so the switches, 
etc. will work and it is easily reprogrammed for different games/sims.

 K :)



K :) wrote:
> Anybody know an easy way to get joystick positioning out of the
> computer and direct the data to a serial port ?

Let me think on that a bit. Should be able to write something that runs 
in
the background, reads the stick position, and writes to the port.

Are you sure you want to use raw joystick data to run a motion 
platform,
though? Would be better to get g-load data from the sim. There are 
quite a
few times when the platform does stuff totally unrelated to the stick
(pushing forward should give a pitch up from the platform to simulate
acceleration, for example).
--
Steve
mysticz28 at swbell.net
He who seeks will find, and he who knocks will be let in.





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