[simpits-tech] Space Nuts Unite!

Brian Sikkema simpits-tech@simpits.org
Thu, 5 Jun 2003 15:31:31 -0400


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Hola Simpitters,

I am currently seeking out anyone who is in the process of, or thinking =
about, building a space simulator, particularly people who are using the =
Orbiter software. Even if you're not going to build a pit, but enjoy =
Orbiter, I may want your input.

Orbiter is my drug of choice for a great many reasons, and I think it =
may be a terrific platform for simulators. If more game developers would =
take Martin Schweiger's ideas of constantly updating the program and =
constantly expanding the SDK, I think there would be a lot of happy =
people here on the Simpits list. As such I have always planned on using =
it for my Mercury simulator.

However, recently I've been noticing some issues with the program. Minor =
ones, of course, but problems nonetheless that I would like to see taken =
care of. Problems specific to the simpitting community, that are =
unlikely to even be noticed by the casual gamer, and therefore unlikely =
to be addressed anytime soon. Some of these would probably be easy =
fixes, but I would more than likely be the only person asking for them =
at this point, and as such they are unlikely to get implimented.

My idea is this: I would like to set up a web page and group =
specifically for those of us interested in using Orbiter as a simpitting =
platform. If we can put our heads together, and determine what features =
we consider essential to the simpitting cause, and what fixes we would =
like to see, and then approach Dr. Schweiger as a group rather than as =
individuals, we stand a better chance of having these key features =
implimented. From my experience Dr. Schweiger is a very reasonable man =
and very open to suggestions, but as I mentioned, if I am the only =
person asking for something, he will be much less likely to impliment it =
- remember, this is a personal side-project of his, which he doesn't get =
paid for.

The group would not stop there. It would also be a trading point for =
ideas, information, and perhaps most importantly, code. The Orbiter SDK =
is powerful, but that also makes it confusing. Having a trading point =
for code specifically related to simpitting would be an invaluable tool =
for many, myself included.

So, if anyone is interested, or has any other related ideas, please let =
me know. Thanks!
Brian
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hola Simpitters,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I am currently seeking out anyone who =
is in the=20
process of, or thinking about, building a space simulator, particularly =
people=20
who are using the Orbiter software. Even if you're not going to build a =
pit, but=20
enjoy Orbiter, I may want your input.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Orbiter is my drug of choice for a =
great many=20
reasons, and I think it may be a terrific platform for simulators. If =
more game=20
developers would take Martin Schweiger's ideas of constantly updating =
the=20
program and constantly expanding the SDK, I think there would be a lot =
of happy=20
people here on the Simpits list. As such I have always planned on using =
it for=20
my Mercury simulator.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>However, recently I've been noticing =
some issues=20
with the program. Minor ones, of course, but problems nonetheless that I =
would=20
like to see taken care of. Problems specific to the simpitting =
community, that=20
are unlikely to even be noticed by the casual gamer, and therefore =
unlikely to=20
be addressed anytime soon. Some of these would probably be easy fixes, =
but I=20
would more than likely be the only person asking for them at this point, =
and as=20
such they are unlikely to get implimented.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>My idea is this: I would like to set up =
a web page=20
and group specifically for those of us interested in using Orbiter as a=20
simpitting platform. If we can put our heads together, and determine =
what=20
features we consider essential to the simpitting cause, and what fixes =
we would=20
like to see, and then approach Dr. Schweiger as a group rather than as=20
individuals, we stand a better chance of having these key features =
implimented.=20
>From my experience Dr. Schweiger is a very reasonable man and very open =
to=20
suggestions, but as I mentioned, if I am the only person asking for =
something,=20
he will be much less likely to impliment it - remember, this is a =
personal=20
side-project of his, which he doesn't get paid for.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The group would not stop there. It =
would also be a=20
trading point for ideas, information, and perhaps most importantly, =
code. The=20
Orbiter SDK is powerful, but that also makes it confusing. Having a =
trading=20
point for code specifically related to simpitting would be an invaluable =
tool=20
for many, myself included.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>So, if anyone is interested, or has any =
other=20
related ideas, please let me know. Thanks!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Brian</FONT></DIV></BODY></HTML>

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