[simpits-tech] Motion...

Joseph Fagner simpits-tech@simpits.org
Fri, 17 Jan 2003 21:54:41 -0600


Think about this for a minute (granted I realize this is probably overly
simplistic and the math is infinitely more complex):  Most software out
there has the 4 axis of data (not to be confused with the axis of evil)
one might need for motion.  Couldn't one just write some software to
read this data and translate that to motion?  The data to which I refer
is (1) pitch and (2) roll  (X and Y axis); via your artificial horizon
instrument.  (3) Yaw (Z axis), via your compass and (4) altitude via the
altimeter.  

Jay

-----Original Message-----
From: simpits-tech-admin@simpits.org
[mailto:simpits-tech-admin@simpits.org] On Behalf Of Roy Coates
Sent: Friday, January 17, 2003 6:57 PM
To: simpits-tech@simpits.org
Subject: Re: [simpits-tech] Motion...

On Fri, 17 Jan 2003, Brian West. wrote:

>         I have an excellent book published a few years back. The title
is "
> Flight Simulation" by J.M.Rolfe and K.J. Staples, published by
Cambridge
> University Press, ISBN 0-521-35751-9
> It contains all the mathematical models etc needed plus a lot more.
It's
> almost certainly out of print but a search of secondhand book dealers
might
> turn up a copy.
> If you can't find a copy come back to me . It's all a bit daunting
though,
> time and costwise for an individual.

Thanks Brian - appreciate that. From what little research I've done so
far
it has become quite clear the there is no fixed rule to motion
simulation,
there seem to be several schools of thought on the topic.

It also seems clear that each method has its own weaknesses. I'll
continue
searching!

Roy.


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