[simpits-tech] Motion...

Erwin Neyt simpits-tech@simpits.org
Wed, 2 Apr 2003 13:38:54 +0200


Chris is right,

motion-simulation = 90% visual + 10% real-motion. 

One very important requirement for the visual system: peripheral coverage,
so at least 120 degrees, more is better.

Erwin.

> -----Original Message-----
> From: Chris Brace [mailto:chris.brace@paradise.net.nz] 
> Sent: woensdag 2 april 2003 12:04
> To: simpits-tech@simpits.org
> Subject: RE: [simpits-tech] Motion...
> 
> 
> If your really keen here is another link for you. 
> http://www.cadsoft.de/~kls/fltsim/
> 
> This project is very cool and uses some ingenious ideas. Cost 
> is bugger all, but sadly there has been little movement (pun 
> intended) on it for a while now. 
> I'd love to put one of these under my F16-something or other 
> but in all honestly good visuals and simple motion queueing 
> would be a lot simpler and just as effective.
> 
> I did a couple of hours flying in a full military sim a few 
> years back. It was an AirMacchi MB339, using a 3 screen 
> colminated display with a fixed (no motion) base. The 
> feedback from the controls, the sounds system and the visuals 
> were enough to fool me. I actualy got vertigo during a pop-up 
> from ground level to 5000ft and rounding off the top. I 
> suddenly had to grab for the canopy bow because I felt like I 
> was about to fall over the top as I rounded out and pointed 
> down to the ground again. It was a very good lesson about 
> visual being able to fool the senses.
> 
> Chris.
> 
> -----Original Message-----
> From: simpits-tech-admin@simpits.org 
> [mailto:simpits-tech-admin@simpits.org] On Behalf Of Gordan Sikic
> Sent: Monday, 20 January 2003 10:17 p.m.
> To: simpits-tech@simpits.org
> Subject: Re: [simpits-tech] Motion...
> 
> 
>   Hi,
> 
> Joseph Fagner wrote:
> 
> >Think about this for a minute (granted I realize this is probably
> >overly simplistic and the math is infinitely more complex):  Most 
> >software out there has the 4 axis of data (not to be 
> confused with the 
> >axis of evil) one might need for motion.  Couldn't one just 
> write some 
> >software to read this data and translate that to motion?  
> The data to 
> >which I refer is (1) pitch and (2) roll  (X and Y axis); via your 
> >artificial horizon instrument.  (3) Yaw (Z axis), via your 
> compass and 
> >(4) altitude via the altimeter.
> >  
> >
> 
> It is not that simple.
> 
> You need angular rates as well as accelerations. Making 
> motion platform 
> based on  attitude of the AC would be waste, beleive me. Generally 
> speaking, with the motion platform one hopes to imitate (inertial) 
> accelerations that pilot feels. Simple example acceleration on the 
> runway during take-off. During that period pilot feels sustained 
> acceleration on his back. The sense of acceleration is imitated by 
> rotating the platform slightly backwards, so the weight of 
> the  "pilot" 
> generates the force on the back. That shift is sudden, and later the 
> platform is slowly returned to middle position. Thus, 
> imitation of just 
> one linear acceleration is achieved completly different type 
> of motion 
> (sudden rotation, followed by slow return to neutral position).
> 
> Other than this, you should think of something completly 
> different: Motion platfors are _very_ power hungry, you might 
> easilly end up with 
> facility which draws couple of  tens of KW of power.
> Yet another problem is safety. Think of the following: it is 
> very easy 
> to start the filre in the chitchen with electrical oven of 
> just couple 
> KW (or even less), and here you are dealing with much more powerfull 
> equpment.
> 
> Yet yet additional problem are foundations, because something must 
> support complete construction, and take over complete forces 
> and moments
> 
> generated by themoving platform.
> 
> There are many problems, but this doesn't mean that there is 
> no sollution :) If you really want to make motion platform, 
> do read apropriate chapter 
> in "flight simulation", book that is mentioned few days before. It is 
> excelent reading, but be warned that it does not provide us with 
> sollutions, but presents the problems in very concise way, and just 
> guides towards the solution. But in any way it is a "must have" book. 
> I've been reading it from the cover to cover and all over again many 
> times :)
> 
> Also check web for motion platforms where you will find some 
> standards 
>  you should achieve. one url is www.fokercntroll.com, and the 
> other is 
> (if I recall correctly, I'm off line now) www.mug.com.
> 
> Personally I'll take following approach:
> Generaly, visual system provides low frequency sensations, and use 
> motion (vibrations to be specific) for the high frequency sensations 
> (like tyrbulence, or vibrations, ...). This is not as good as 
> well made 
> motion system coupled with nice visualisation, but it is 
> _much_ better 
> than wrongly made motion platform, and in any case  infintelly safer.
> 
> At the end one true story:
> (I don't know the details, what kind of  AC, how many degrees 
> of freedom
> 
> in motion platform, nor how many pilots, ... :)
> There was a project of evaluating different algorithms for driving 
> motion platform, and within the project many (profesional) 
> pilots were 
> flying on the simulatior, every flight with different 
> algorithm applied.
> 
> Needles to say that pilots didn't know which algorithm was to 
> be applied
> 
> for any of the flights. After every try, they were asked to 
> describe in 
> words how they felt, and to place a numerical mark. After the 
> data were 
> analysed, it turned out that many pilots (more than few, anyway) said 
> that the best results were achieved with algorithm "number 
> 5". The funny
> 
> thing was that algorithm in question corresponded to the case 
> where the 
> motion platform didn'mtmove at all!  Of course, pilots didn;t 
> know that 
> fact while "flying"
> 
> >Jay
> >
> >-----Original Message-----
> >From: simpits-tech-admin@simpits.org
> >[mailto:simpits-tech-admin@simpits.org] On Behalf Of Roy Coates
> >Sent: Friday, January 17, 2003 6:57 PM
> >To: simpits-tech@simpits.org
> >Subject: Re: [simpits-tech] Motion...
> >
> >On Fri, 17 Jan 2003, Brian West. wrote:
> >
> >  
> >
> >>        I have an excellent book published a few years 
> back. The title
> >>    
> >>
> >is "
> >  
> >
> >>Flight Simulation" by J.M.Rolfe and K.J. Staples, published by
> >>    
> >>
> >Cambridge
> >  
> >
> >>University Press, ISBN 0-521-35751-9
> >>It contains all the mathematical models etc needed plus a lot more.
> >>    
> >>
> >It's
> >  
> >
> >>almost certainly out of print but a search of secondhand 
> book dealers
> >>    
> >>
> >might
> >  
> >
> >>turn up a copy.
> >>If you can't find a copy come back to me . It's all a bit daunting
> >>    
> >>
> >though,
> >  
> >
> >>time and costwise for an individual.
> >>    
> >>
> >
> >Thanks Brian - appreciate that. From what little research 
> I've done so
> >far it has become quite clear the there is no fixed rule to motion
> >simulation,
> >there seem to be several schools of thought on the topic.
> >
> >It also seems clear that each method has its own weaknesses. I'll
> >continue searching!
> >
> >Roy.
> >
> >
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> >
> >
> >
> >  
> >
> 
> 
> 
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