[simpits-tech] RE: STEVE, re: throttle arm
Jim K.
simpits-tech@simpits.org
Tue, 01 Oct 2002 13:26:17 -0600
Steve,
As you mentioned in a post to Marv, I was suggesting RP (rapid prototyping)
as an option. It may or may not be a good choice.
Most RP companies will work with most any type of CAD drawing, the popular
ones being SolidWorks and ProEngineer, since those programs are true 3D
modelers. Autocad and several others work as well. Once they have a
drawing they will convert that to a STL file. If you do that yourself,
i.e. send them both regular drawings and the STL files it will save time
and a little money as well. Anyway, that STL file is then loaded into a
computer and the part is made automatically. It's pretty interesting
watching the part being made. There are several type of RP methods with
the most common using a resin based material. But there is also a metal
based material as well, which i think is called FDM. The RP machine is
about the size of a stove/oven. Inside it is a pool of the liquid resin
and a laser. As the laser hits the resin it hardens. The part is then
made layer by layer and as I said its pretty cool to watch.
costs are based on the size of the part and how much RP material is
used. So a hollow part uses less material and would be less $$ than a
solid part.
If you want go ahead and send me some drawings and I can get an idea what
things would cost.
Jim
>>>>im - I could probably generate= a model of the arm in DXF and STL with
little problem. = Keep in mind that the arm needs to be as hollow as
possible= (thin wall) to get the TQS cablage through it. But......= more
importantly for the group, what about knobs!?! I can= generate STL's for
them too. I don't have the time= resource to get deep in this, not to
mention sufficient stress= overhead, but I'm getting into 3D CGI in a big
way, and could= use the practice doing the models. It does happen that=
these can be exported into stereolithography and AutoCAD files= suitable
for rapid prototyping. Am I on the right= track??
Steve >>>>