[simpits-tech] Falcon: Operation Infinite Resolve

A L B E R T simpits-tech@simpits.org
Fri, 24 May 2002 01:36:25 +1000


honestly,
I doubt he will gone through the extend to accomandate us pit builders with
a full Arsenal of Glass cockpit luxury. They want to bring it out to make a
small fortune out of the SP series which I am contend with since I see
sooner or later someone has to take on the 3rd party work of F4 UT and build
ontop of that with professional skills.  At the sametime, probably proof to
the marketing department that there is a future for continuing on their FV
project. There's a market out there who will buy their stuff.

Eric Marlow, Proof me wrong, proof that I am an idiot and eat my own words,
give me the MFDs that I crave for :)

Erwin and all thanks for your respond to my F4 MFD posts before. Sorry I was
too busy to respond.

Albert
Sydney, Australia

----- Original Message -----
From: Ido Dekkers <idekkers@clicksoftware.com>
To: <simpits-tech@simpits.org>
Sent: Thursday, May 23, 2002 11:52 PM
Subject: [simpits-tech] Falcon: Operation Infinite Resolve


> this is a cutout of what Eric posted on frugals forum :
> I've seen in another place that they will also port it to directX8.1,
> maybe we can get him to get the MFD/HUD out ?
>
> Since this thread is aptly named, I'll go ahead and add some thoughts
here.
> I have to head to E3 later today, so I won't be able to respond to any
> detailed questions until I get back. We've got some interviews scheduled
> while at E3, so most of the information will come out there...
>
> Falcon: Operation Infinite Resolve (OIR) is NOT Falcon V - I just wanted
to
> be clear about
> that. OIR IS much more than Falcon 4.0 plus some enhancements - it's
> actually much more.
> Some areas have been improved significantly.
>
> Falcon: OIR is a stand-alone product - it won't require the installation
of
> Falcon 4.0.
>
> - A-10: not just a cockpit, but the full aircraft including HUD, avionics,
> duel-engine and non-fly-by-wire control.
> I've flown the A-10's FM - it's much different than than the F-16's FBW
> controls :-)
>
> - Atmospheric and aircraft turbulance.
>
> - New campaigns and a campaign creation tool.
>
> - Narrated ACMI - play ours our make your own.
> This feature really improves the assimilation of complex flight
> instruction.
>
> - Brand new multiplayer interface and connection scheme: browse available
> games and game-match;
> tightly adminster games through host control.
>
> - Oh yeah - improved MP stability ;-)
>
> - Improved training program written by Pete and Keith - emphasis on
> learning things from the ground up.
>
> - Graphics engine improvements; while not a new graphics engine, we've
> off-loaded the rendering code to the GPU -
> should improve FPS substantially. I've already seen about a 5-10 FPS
> improvement,
> and they haven't even gotten into the meat of the transformations yet
>
> - Plus loads more. Maybe even a surprise or two!
>
> Oh yeah - we've started to send out some Falcon V concept art as well.
Hope
> that whets your appetite for a while!
>
> :-)
>
>
> __________________
> Eric Marlow
> aka "Snacko"
>
>
>
> Ido
>
>
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