[simpits-tech] motion systems for sims
Ben Jones
simpits-tech@simpits.org
Tue, 9 Apr 2002 19:33:32 +0800
>-----Original Message-----
>From: Marv De Beque [mailto:debequem@speakeasy.net]>
>
>However, driving the sim's motion based on the movement of the stick is
>a tricky problem.
Yep thats what i am trying to figure out
>I have heard of sims that use that type of motion, but only as an
>initial kick to fool the brain into thinking that the aircraft has taken
>on a change of direction and return to the home position at a slower
>rate so you don't feel the return. Movement is restricted to about 3
>feet.
>I don't think that kind of full range motion is practical in the home
>sim,
I agree that it is not practical but ...... geeze wouldn't it be nice
>Getting large amounts of movement is not very practical,
>particularly if you have a projection screen in front of you. Ideally,
>the screen and projector should move too, but it would be rough on the
>projector.
True
I have not entertained the idea of a projector screen yet , but with a enclused cockpit and a frenzel setup some of the visual ques can be used to a advantage but also there is dissadvantages .
The problem i am basing my sim on a pre ww2 nav and instrument trainer that moved around with fully encloded canopy , so you are basically flying IFR at night, what i want to do is take this working sim and basically bring it up to current technology , by adding epic and a computer controlled flight simulator .
I might be heading left of field but it has been my goal for the last 3 years ever since i clocked up 30 hours naving in this LINK trainer .
thanks marv
regards
ben