[simpits-tech] OpenRJ

Gene Buckle geneb at deltasoft.com
Tue Aug 2 06:08:22 PDT 2011


On Mon, 1 Aug 2011, dabigboy at cox.net wrote:

>
> ---- Gene Buckle <geneb at deltasoft.com> wrote:
>> On Sun, 31 Jul 2011, dabigboy at cox.net wrote:
>>
>>> Interesting. FWIW, I'm working on a network-based OpenGL glass cockpit
>>> display (well, adaptable to simulated steam gauges too, of course),
>>> which is fairly far along now. It's also written in Python,
>>> coincidentally, making it wonderfully cross-platform. Most of my
>>> development work stopped/paused late last year because it's reached a
>>> point where it takes care of most of my immediate needs, but soon I will
>>> be moving ahead with engine instrumentation and more nav stuff.
>>
>> That sounds pretty slick.  Are you using pygame for the graphics?  I'd
>> love to see screen shots. :)
>
> You know, after incrementally improving it over months and months, now 
> that I summarize everything, it DOES sound pretty darn cool. :) I'm 
> using PyOpenGL for most of the stuff, but Pygame is used for setting up 
> the OpenGL context, input handling, and a few other behind-the-scenes 
> tasks. The actual drawing is all OpenGL, no Pygame surfaces are used. I 
> made a couple of neat little modules that create display lists (I know, 
> outdated now, but....) and create a usable OpenGL texture. The great 
> thing is that I can update just a single module and my entire app will 
> take advantage of new drawing routines (for instance, updating my 
> surface creator to use something other than display lists).
>
You should check out rjglass - he's done a really slick EFIS & EICAS that 
is patterned after the CRJ-100.

> Here's a screenshot of the progress so far:
>
> http://68.12.192.171:8080/pics/sim/efis_8-01-11.jpg
>
Slick!

> The airspeed is in an odd location because for the longest time, I did 
> not have a "real" airspeed indicator. I now have an analog custom-built 
> ASI that uses a servo....travel is limited to 180* for now, but I will 
> be trying out a winch servo soon. If that doesn't pan out, I will 
> probably go to air core motors driven with an Arduino. This shot is just 
> my current arrangement to match my simulator. The annunciators actually 
> fall behind a rectangular cutout in the panel. The engine gauges are 
> temporary but are fully functional, waiting to finish my 
> center/avionics/engine panel to add more engine stuff.
>

You've done a great job on that Matt.  It looks wonderful!

g.
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