[simpits-tech] 16 channel output board is done!

Ken Drycksback kennyd at mac.com
Fri Aug 13 08:51:56 PDT 2010


X-plane is good for stable general aviation airplanes but it does not work for a fly by wire aircraft like the F 16 where keeping it flying is done by the flight computers. Unless you could drop in your own flight dynamics engine. 

Ken


On Aug 13, 2010, at 7:09, Roy Coates <roy at flightlab.liv.ac.uk> wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
> 
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>> 
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in?  It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have.  A multi-player component
>> would be a huge requirement too.
> 
> 
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
> 
> Graphics are all standard opengl - it should be a breeze to add stuff.
> 
> I can see a major 'military' add-on somewhere in X-Plane's future.
> 
> --
> 
> Roy Coates.
> 
> -------------------------------------------------------------------------------
> Lord, If I must have an instrument failure, please let it be the Hobbs meter.
> -------------------------------------------------------------------------------
> 
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