[simpits-tech] Display Problem

snar5 at mags.net snar5 at mags.net
Tue Mar 2 15:21:46 PST 2004


Well the problem might be the ceiling in the room is
literally 6 - 6 1/2 feet high so I can't get the projector
very high at all. However some of the other suggestions
might work I will try them and let you know, If nothing else
I at least feel better about giving up the projector if I
had to. Thanks

Mark 


----- Original Message Follows -----
> In my basic concept, yet to be tested by yours truly, the
> projector goes as high as you can get it over the front of
> the cockpit, facing a point above the back of the seat. 
> That point is in the center of the image that would be
> projected on the "back" wall.  The mirror has to be the
> size of that image.  That would make the point about 1 1/2
> feet down from the ceiling or so as a guesstimate, and the
> mirror size something like 2 x 3, maybe a tad larger. 
> Test with a cheap bathroom mirror, and upgrade to plate
> glass for optical improvement if it works.  This mirror is
> angled down until it reflects the image where you want it,
> right in front of the 'pit.  There will be some degree of
> keystoning, but you should be able to remove most, if not
> all of it, by adjusting the monitor.
> 
> It *will* look like odd.  But my intuition says it should
> do the trick.  You really have to get that projector high
> though, so that the projector lens is as far away from the
> centerline of your field of view as possible.  Anyone else
> think this will work?
> 
> Steve W.
> 
> 
> ----- Original Message -----
> From: <snar5 at mags.net>
> To: "Simulator Cockpit tech list"
> <simpits-tech at simpits.org> Sent: Tuesday, March 02, 2004
> 12:21 PM Subject: Re: [simpits-tech] Display Problem
> 
> 
> > I will try a variation of this the problem is this
> > though, in my tight space which actually is about 8 or 9
> > feet is that if I face the projector backwards it would
> > actually hit my pit. I could probably mount a mirror
> > just over the windshield but that would be a small
> > mirror, does the size of the mirror matter?
> >
> > Thanks
> > Mark
> >
> >
> >
> > ----- Original Message Follows -----
> > > Mark, hold the phone, podna.  You and I have the same
> > > problem.  The width of the room that my pit is going
> > > in is only 7 feet, and that's the orientation
> > > direction for my pit.  I want to do a projector too
> > > someday, and one idea I had was to mount the projector
> > > OVER THE SCREEN and bounce the image off a mirror on
> > > the opposite wall, resulting in a throw of some 14
> > > feet.   That will double the size of the image, and
> > > IIRC, projectors have functionality that allows the
> > > image to be reversed.  Give it a go!  A small mirror
> > isn't all that expensive. >
> > > Steve W.
> > >
> > > ----- Original Message -----
> > > From: "Mark" <snar5 at mags.net>
> > > To: <simpits-tech at simpits.org>
> > > Sent: Tuesday, March 02, 2004 7:37 AM
> > > Subject: [simpits-tech] Display Problem
> > >
> > >
> > > > Hello Everyone,
> > > >
> > > > I recently purchased a projector for my flightsim
> > > > and was very excited to get home and use it in my
> > > > simulator, however once home realized that where my
> > > > simulator is now in a room with a very low ceiling
> > > > (basement ceiling) the projector my not work at all,
> > > > I have tried rear projection and back projection the
> > > > problem to me is that the image is really no larger
> > > > than a large monitor and I think I would really like
> > > > to have the quality of a monitor if that is the case
> > > > , I really don't know that much about a quality
> > > > monitor I have only used ones that came with my
> > > > computers, What should I look for in a monitor aside
> > > from resolution and is there a size where using it
> > > > plus a fresnel lens would not be good? > Any help
> > > > would be appreciated, and of course I will be
> > > > putting up the projector on ebay so if anyone cares
> > > > for a projector which I haven't used but maybe 2
> > > hours let me know at snar5 at mags.net. >
> > > > Thanks
> > > > Mark
> > > >
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