[simpits-tech] Falcon views 360? (Long)

Marv De Beque mdebeque at woh.rr.com
Fri Oct 17 19:04:51 PDT 2003


Depends on the surface shape you are projecting on and the angle.

On 10/17/03 12:23 PM, "Ido Dekkers" <idekkers at clicksoftware.com> wrote:

> don't you need a view designed for a fisheye lens so it won't look distorted ?
>  
> Ido
> -----simpits-tech-bounces at simpits.org wrote: -----
> 
> To: Simulator Cockpit tech list <simpits-tech at simpits.org>
> From: Marv De Beque <mdebeque at woh.rr.com>
> Sent by: simpits-tech-bounces at simpits.org
> Date: 10/17/2003 01:27AM
> Subject: Re: [simpits-tech] Falcon views 360?  (Long)
> 
> 1:  Version of Falcon (or other flight sim software) to support multiple
> monitors (either directly or through some sort of network).  The narrow FOV
> will need a way to be switched to any desired panned position rapidly.
> 
> 2:  Displayable dome (Can be partial or full depending on your needs).
> Probably 15 feet in diameter is the minimum size.
> 
> 3:  Two projectors.  You will need some optics to narrow the field of view for
> one and a fish eye optic lens for the wide view.  Edmund Scientific, here we
> come!
> 
> 4:  2 Optical grade flat mirrors.  One is stationary, the second would be
> mounted to a two-axis gimbal controlled by high-speed servos.  Basically, the
> pair form a periscope so that the narrow view projector image can be aimed at
> the pilots field of view.  This can be done without the mirrors, but that
> would require the projector be mounted on the gimbal.  The problem with that
> approach is mass.  Rapid movements would require overcoming larger amounts of
> inertia and can result in over shoot or ringing as the system stops.  The
> ringing could be computer dampened, but the mechanical stress would most
> likely be detrimental to the projector and the bulb.
> 
> 5:  Head Tracking hardware and a PC to control the servo actuated mirror.
> Software to drive the servo system.
> 
> Obviously, the dome would require a lot of space, but you could reduce the
> size by limiting the view area to whatever works well.
> 
> A slight modification of the above plan would be to reduce the wide angle
> projector to something closer to 180 degrees or less.  The second projector
> would also be slaved to the narrow view projector’s image so it would move in
> tandem.
> 
> A low tech solution would be to use one projector and project the image where
> the pilot is gazing.  You loose peripheral images, but you save buying two
> projectors.  This may be a good plan for getting started.  Getting the head
> tracking and image projection  working would be the lion’s share of the
> technical hurdles out of the way.  Adding a second projector would be
> relatively easy.
> 
> However, all of those ideas require a large room for a dome of some sort.  I
> don’t have a theater in my home!
> 
> Another thought would be to project the image from above onto a cockpit canopy
> that is translucent.  This would reduce the amount of room size required and
> reduce the amount of swept area for the second projector.  One problem with
> this approach would be a loss in depth perception.  Your focal distance would
> be very close.  I don’t know how that would be interpreted, but I would not
> think that it would be too bad.  Still, I’ll bet that it will look like
> someone has projected an image onto your  canopy, rather than an out the
> window view.   Might be an interesting experiment.
> 
> Projection onto a canopy has another interesting challenge.  The image would
> need to be projected from at least two positions and the focal length would
> need to be a function of angular position.  When you project onto a concaved
> curved surface from the inside and the radius of the curved surface coincides
> with the optic lens, the focal length is the same at every point on the
> sphere’s surface.  Think of a very large ping pong ball with a projector at
> the very center.  Now, if you project from the outside of that ball onto a
> convex surface, the focal length changes over the surface of the sphere you
> project onto.
> 
> I think this can be compensated for optically.  You will need to do this
> anyway since the image will also be grossly distorted.  Imagine trying to
> project a uniform grid (like the Earth’s latitude and longitude lines) from
> inside a ball.  If it was projected from the inside radius, as I cited in the
> first example, the grid would look perfectly uniform.  When projected from the
> outside onto a sphere the grid would be highly distorted.
> 
> Since a canopy is not a perfect sphere, but an irregular shaped object, the
> distortion would be even more complex.  Again, if you can model the surface to
> be projected onto mathematically, then you could, in theory, grind a special
> lens or mirror to compensate for this.  Well, to a point.
> 
> Additionally, you need to also add either additional projectors to cover the
> outside surface or beam splitters to split off the projector’s output and
> project from multiple angles onto the canopy.  Why do we need more projectors?
> Well the best coverage you can get for illumination of a sphere from the
> outside is no more than half a sphere.  Even at that, the edges have a high
> degree of distortion.  Since a full cockpit view is technically larger  than
> 1/2 a sphere, multiple sources are the only answer.
> 
> A compromise would be to construct a canopy that is faceted and project
> separate images onto each flat facet.  Maybe 4 to 6 projectors could cover a
> very large field of view.  At some point with enough facets, the projector
> resolution for a given area or facet becomes good enough that the head
> tracking is no longer needed.  Flat surfaces provide a wonderful way to
> relieve the problem of complex optics, but you still have seams between the
> facets.
> 
> Another problem with projecting onto a surface that is in close proximity to
> the pilot is the parallax effect.  When you view some object out the window
> and the observer moves slightly side to side, the object moves relative to the
> window.  You loose this with an image that is close to your field of view.
> Head tracking can be used to apply an image shift to compensate for the
> movement and would give back that illusion of the object’s intended distance.
> I think that would greatly reduce the painted on my canopy feeling.
> 
> Personally, I think that there may be some advantages to this system.  While
> more projection systems are required, the space needed to do it would be much
> less than a full or even a partial dome!  You also could eliminate some of the
> complexity of having head tracking.
> 
> Further down the road would be the use of VR goggles.  As we mentioned before,
> the current resolution is poor and you don’t have the ability to see real
> objects such as your real cockpit.  However, that problem is not really a
> technological barrier that hasn’t already been solved.  There has been work
> already for specialized application (such as surgery) where both real world
> and virtual images are mixed.  This can be done via small cameras on the
> glasses for the real world view or a complex shuttering mechanism that allows
> external light to pass through selectively.  Both systems would require a
> computer to have a programmed field of view that is predetermined (such as the
> cockpit rails where the canopy intersects).  Either pattern recognition or
> head tracking system would determine where the virtual and real world
> intersect.
> 
> Obviously, there are cost issues with this since the technology is new and
> high resolution images for VR goggles are very expensive.  If the market for
> this type of technology expands, the cost may someday drop to a point where we
> could afford it.
> 
> However, today we are seeing a significant drop in the price of projectors and
> a new family of projectors that use DLP.  DLP essentially is a high density
> array of miniature mirrors that are electronically steered by a silicon chip.
> Rather than pass light through a LCD, light is reflected off of the DLP
> mirrors which are precisely positioned electronically to produce an image.
> The result is a much, much improved image brightness.  And, no smoke is
> required.  :-)
> 
> Marv
> 
> 
> On 10/14/03 9:56 PM, "JL" <Johnlimd at bellsouth.net> wrote:
> 
>>> What I proposed is not a perfect solution (you would have to fly a real
>>> jet), but think of the possibilities.  First, you only need two views.  You
>>> could easily build this system today for under $3,000.  Probably under
>>> $2,000.  The projectors are 80% to 90% the total cost.   What are the
>>> alternatives?  Placing a half dozen monitors around your desk?  What about
>>> all those seems?  How much area can 6 monitors really cover?   VR goggles?
>>> Good field of view, but lousy resolution.  You get 60 degrees or so of FOV
>>> at 1024 by 768 pixels on a really good pair.  Most goggles have mush less
>>> resolution and still cost some bucks.  Of course if  you have $100,000 you
>>> buy what the military uses.  Add to that you can’t see your cockpit (which
>>> you just spent years putting all that detail into).  Would you rather flip a
>>> virtual switch or a real one you can feel?
>>> 
>>> Marv
>>>  
>>>  
>>>  
>>> Alright Marv!
>>> I dare say that many of us would love to see your idea work for $2000.
>>> I'm in, even at a cost of $3000.  Who else is in?
>>>  
>>> Design and implementation plan? -- All smoke and mirrors??
>>> Doesn't Falcon 5 need to be written to support the low rez 360 view?
>>>  
>>> H ere's another idea....  With projectors getting so lightweight (< 3 lb)
>>> and relatively less expensive, how about mounting one on your helmet so it
>>> paints hi rez where you're looking. Gives new meaning to "Hot headed pilot"
>>>  
>>> B ut seriously,  can you enumerate the steps that need to happen to make
>>> this reality? (not that you don't have enough to do...  ;- )
>>>  
>>> John 
>> 
>> 
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