[simpits-tech] May the Force Feedback be with you...
Matt Bailey
simpits-tech@simpits.org
Sun, 9 Feb 2003 23:49:16 -0500
If you *really* want to do it right, I'd think you'd need a force and moment
from the control surface. But I don't know of any flight sim that actually
calculates this. You might be able to arrive at a reasonable guestimate with
something like X-Plane that handles each airfoil seperately, and divides an
airfoil into up to 10 sections. There are at least two ways you might go
about this: by using airfoil speed, AoA, control surface span/chord/travel,
you could perhaps calculate control surface pressure reasonably.
A cleaner method (although still requiring a fair amount of "extra" data
input by the designer as part of the force feedback control software) would
be to simply use airfoil lift. Seems like this might be a little easier and
smoother.
-Matt Bailey
On Sunday 09 February 2003 17:02, you wrote:
> I think that Marv said it well in his last email.
>
> The simplest design (using air) is a single spring loaded piston driven by
> a proportioning valve (servo regulator). The valve can deliver whatever
> pressure you calculate from the sim's outputs. The resultant force can be
> a function of velocity, stick position, trim wheel position, whatever data
> you want to use.
>
> Guessing here: IAS, AOA, and stick position would provide most of the data
> necessary to calculate the force from the stick. I don't know how you'd
> determine turbulence, but the pneumatics are capable of some relatively
> high frequency output.
>
> Craig R.