[simpits-tech] Sim landing vs Real thing

Ben Clark simpits-tech@simpits.org
Thu, 26 Sep 2002 23:10:17 +0000


You are absolutely right. I think another problem with sim flying is that 
there is simply not enough physics behind the sim. Aircraft fly becuase of 
the rules and laws of physics and although FS2002 has more than ever it 
still cant replicate the real thing.

Ben Clark

>From: "John P. Miguez" <jmiguez@bellsouth.net>
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>Subject: [simpits-tech] Sim landing vs Real thing
>Date: Thu, 26 Sep 2002 07:11:39 -0500
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>
>"If it helps your pride any, landing Sims is way, way harder than the
>real thing."
>
>I agree!  I have over 2500 hours in T-37s, T38s, B-52's, F-4s from my Air 
>Force days.  I also have about 250 hours in Cessna's.  Most of the time Sim 
>flying is harder than the real airplane.  I think the reason are two.  Sim 
>controls are sloppy compared to a real airplane.  In the real world once 
>the aircraft is trimmed up it will practally fly itself.  Not so in MSFS.  
>2002 is much better than older versions, but have you ever tried to refuel 
>or fly formation in a sim?  The fine control needed there is just not 
>available in a sim.
>
>The second reason is "seat of the pants."  You can't feel the aircraft in a 
>sim.  Pilots in real aircraft use this all the time.  The pilots of a 
>bygone era use to land Jenny's and Stearman's with out the use of fancy 
>instruments.  They felt the aircraft and listened to the sound of the 
>wires.  The T-38 is a hard aircraft to land.  Once you roll of the perch 
>and start the final turn, you are on the edge of a stall.  You often fly 
>the final turn with a slight tickle of a buffet.  Two little buffet and you 
>over shoot, too much and you die.  One of the hardest things for a student 
>pilot to do was to learn the feel of this buffet.  It was done by feel.
>
>In regards to the sim pilot who couldn't land the F-16.  Welcome to the 
>club :)  I ripped off the landing gear of many a F-16 in Falcon 4.0.  I 
>actually corresponded with a flying buddy who had flow both the F4 and the 
>F16.  One thing to watch is you VVI.  You much keep the rate of descent 
>around 500 feet/min.  Get over 1000 ft/min at touchdown and you will have 
>problems.  This is not easy to do in a sim with out watching it closely.  
>In the real world, you set your power for aircraft weight and flow the AOA. 
>  That took care of your descent rate.  If it got too high, you could FEEL 
>it and correct
>
>Hope this helps,
>
>John
>aka "Cheau".




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