[simpits-tech] FS Head tracking

Alan D. Mazurka simpits-tech@simpits.org
Thu, 19 Sep 2002 15:41:05 -0400


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hi,

there are lots of reviews on the product, search them out.

one problem (with flightsim) was: you had to hold your head perfectly 
still, or you would get confused on approach. your perspective on the 
runway can get confusing.

as long as the "bulls-eye" stays on the target, it might be useful in some 
shoot-em-up types of games.

  - adm -

At 11:08 AM 9/19/02 -0700, you wrote:

>This was over at <http://www.avsim.com>www.avsim.com , thought it was kind 
>of cool. Could be awesome with games like Counter Strike too.
>
>Justin
>
>


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Alan D. Mazurka                    Webspace Design & Implementation
adm.design@verizon.net

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hi,<br><br>
there are lots of reviews on the product, search them out.<br><br>
one problem (with flightsim) was: you had to hold your head perfectly
still, or you would get confused on approach. your perspective on the
runway can get confusing.<br><br>
as long as the &quot;bulls-eye&quot; stays on the target, it might be
useful in some shoot-em-up types of games.<br><br>
&nbsp;- adm -<br><br>
At 11:08 AM 9/19/02 -0700, you wrote:<br><br>
<blockquote type=cite class=cite cite>This was over at
<a href="http://www.avsim.com">www.avsim.com</a> , thought it was kind of
cool. Could be awesome with games like Counter Strike too.<br><br>
Justin<br><br>
&nbsp;</blockquote>
<x-sigsep><p></x-sigsep>
<hr>
<br>
Alan D.
Mazurka&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Webspace Design &amp; Implementation<br>
adm.design@verizon.net&nbsp;&nbsp;&nbsp;&nbsp; <br>
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