[simpits-tech] Orbitersim...

Steve Wilson simpits-tech@simpits.org
Fri, 25 Jan 2002 17:02:21 -0500


Hmm, I wonder if the SDK is flexible enough to allow us to create those new
worlds on which to seek out new life, new civilizations, etc, etc, yada,
yada.  And something will have to be done about impulse and warp drive so we
can go there boldly.  Not to mention the option of ejecting that poor warp
core... when the going gets boring. ;-P

Steve

----- Original Message -----
From: "Gene Buckle" <geneb@deltasoft.com>
To: <simpits-tech@simpits.org>
Sent: Friday, January 25, 2002 5:54 PM
Subject: [simpits-tech] Orbitersim...


> HAve you see the posting about adding Star Trek ships on the Orbitersim
> forums?  With the SDK, it opens up a whole new arena for space-genre
> cockpit builders...
>
> Having a runabout cockpit would be cool. :)
>
> g.
> (BTW, the website is http://www.orbitersim.com for those that don't know)
>
>
>
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