[simpits-tech] Falcon SP2's MP codes

A.Y. simpits-tech@simpits.org
Mon, 25 Feb 2002 22:48:15 +1100


One guy in my squad on cable is trying to set that up now. But I dont know
when it will be ready for test. I think its all relative to the idea that
the host need to have enough bandwith for each member in the game. The host
is now not the person with the IP who everyone connects to but the person
who post the game up.

If I understood that correctly, if I connect to the server being setup and
host a game on my 56k...I will be the logical host of the game not the
server...I wonder if the load will actually be taken off my connection
still...however, I have doubt that it will.

Cheers,

Albert
Sydney, Australia

----- Original Message -----
From: "ccrowley" <ccrowley@mccrowley.com>
To: <simpits-tech@simpits.org>
Sent: Monday, February 25, 2002 9:24 PM
Subject: RE: [simpits-tech] Falcon SP2's MP codes


> Hello,
> This is my first posting here. I was wondering if you had tried setting up
a
> server to host the flights?
>
> I haven't run SP2 this way yet, but on the earlier version I was able to
do
> it that way. Would this not take the load off?
>
> Maybe someone else has tried this with SP2?
>
> Thanks
>
> v/r
> Chris Crowley.
>
> -----Original Message-----
> From: simpits-tech-admin@simpits.org
> [mailto:simpits-tech-admin@simpits.org]On Behalf Of Sukit, Sittisudjatum
> Sent: Sunday, February 24, 2002 9:41 PM
> To: 'simpits-tech@simpits.org'
> Subject: RE: [simpits-tech] Falcon SP2's MP codes
>
>
> At least, we have friends who are having the same problem LOL!  I haven't
> got a chance to fly SP2 with my folks in Stray Dogs yet, but they use
cable
> in Europe, so the problem may rather happen to us here.
>
> Hoping that SP2a will make a change or improvement... or it will become a
> single player game !!!
>
> Sukit 'Smart' Sittisudjatum
> Bangkok, Thailand
>
>
> > -----Original Message-----
> > From: A.Y. [SMTP:shizznit@ihug.com.au]
> > Sent: Monday, February 25, 2002 9:39 AM
> > To: simpits-tech@simpits.org
> > Subject: Re: [simpits-tech] Falcon SP2's MP codes
> >
> > We had the same problem when we first adopted SP2 in the Freebirds. I
was
> > told that the SP2 MP code was hosed. And they have since fixed the
> > problem.
> >
> > The betatesters are currently giving good feedback with the MP with the
> > new
> > build. Fingers crossed for Sp2a! I am on 56k and right now its
impossible
> > for me now to host a Campaign mission for more than 1 person...To me,
> > that's
> > not really progress interms of multiplayer is concern.
> >
> > Since I am not a coder, not much I can do, just pray that F4 Super Pak
> > dont
> > turn into F4 Single Player :)
> >
> > Albert
> > Sydney, Australia
> >
> > ----- Original Message -----
> > From: "Sukit, Sittisudjatum" <SukitS@state.gov>
> > To: "'Simpits'" <simpits-tech@simpits.org>
> > Sent: Monday, February 25, 2002 12:50 PM
> > Subject: [simpits-tech] Falcon SP2's MP codes
> >
> >
> > > We Thai falconists feel that the Falcon SP2's MP codes give us a hard
> > time.
> > > Since it works properly in a cable or high speed internet, it has
become
> > our
> > > nightmare while the host machine will experience a very very low frame
> > rate
> > > caused by the connection.  We can't even perform a two ship flight
> > > mission!!! While all of fun always being use of four-ship flight.  The
> > more
> > > players join to the host, the slower speed the host get .. and can't
> > simply
> > > fly the airplane.  Any idea?
> > >
> > > Sukit 'Smart' Sittisudjatum
> > > Bangkok, Thailand
> > > _______________________________________________
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> > >
> > >
> >
> >
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