[simpits-tech] motion systems for sims
Marv De Beque
simpits-tech@simpits.org
Mon, 8 Apr 2002 17:50:24 -0400
I would argue that pneumatics are such a bad thing for a sim. the
bounce can be compensated by a small computer, but I would argue further
that you may not even notice it since the real aircraft rides on a
cushion of air, too.
However, driving the sim's motion based on the movement of the stick is
a tricky problem. For one it is unrealistic to lean the sim like a car
in a turn based on stick movement. The real aircraft may react in
attitude by the stick, but the movement is sustained over time. The net
G effect keeps the pilot pined down in the seat and not leaning over
like a race car driver.
I have heard of sims that use that type of motion, but only as an
initial kick to fool the brain into thinking that the aircraft has taken
on a change of direction and return to the home position at a slower
rate so you don't feel the return. Movement is restricted to about 3
feet.
I don't think that kind of full range motion is practical in the home
sim, albeit a smaller amount of motion might be very practical and
helpful in fooling the brain into thinking you initiated a turn or a
descent, etc. Getting large amounts of movement is not very practical,
particularly if you have a projection screen in front of you. Ideally,
the screen and projector should move too, but it would be rough on the
projector.
However, what would be desirable is simulation of the turbulence of
flight. Runways, air pockets, micro bursts, vibration, and just rough
dirty air would add a lot of dimension in my mind. I think this is easy
to do and could be programmed into a PC as a set of random events that
could be user controlled in intensity and frequency.
My original suggestion of using show car air shocks might be a viable
solution. This is a system that is readily available, powerful, and
presumably less expensive than building from scratch (if you count the
learning curve). Also the stroke length is more than enough to do what
I proposed above.
Marv
On Monday, April 8, 2002, at 08:58 AM, Ben Jones wrote:
> Sorry guys for not replying earlier i have been travelling around for
> work , at home at last !
>
> I have not even looked at high compressed air and pnumatic rams to
> controll a pit , i know they have down falls , that can only be
> overcome buy the use of lots of time , money and sweat the three
> things i have none of at the moment.
>
> The other thing that turned me off pnumatics , is that i work on some
> of these systems for work when a part in the process breaks it usally
> is verry expensive to fix ..
>
> Link trainers are a wooden simulator built in war time to teach nav
> training to british and australian pilots , the use 4 accordian type
> of baffells to controll pitch and roll , the greatness of this system
> is that you only need a constant supply of air about 15 CFM out of a
> compressor( really just a big blower ) , pipe this air through a
> couple of regulators out to the baffels and violla the sim moves ,
>
> the greatness of this system is that there is no hammering when the
> valves or cylinder are actuated , because as the baffell inflates it
> expands at a smooth rate .
>
> the controll stick in the cockpit have to slide regulators attached to
> it one for pitch and one for roll as you push the stick left to roll
> left the right hand baffel is expanded and the left habd baffel is
> exhaused at a slightly lesser rate of inflation to provide some
> resistance to the inflating baffell vice - versa if stick is moved
> forward back or right .
>
> in the links yaw is controlled by a motor and pulleys to spin the
> cockpit around
>
> my next question does any one out there know if any sort of manuals
> or books are avaliable on the link trainers , i have two trainers to
> look at but ....getting the time and getting access to the room where
> they are stored on the base is a nother thing
>
> i might bee able to gather some pics and sketches of the link if any
> one is interested , but that is a lonk term project.
>
>
> regards
>
> BEN JONES
>
>
>
>
> -----Original Message-----
> From: Andreas Fransson [mailto:andreas.fransson@post.utfors.se]
> Sent: Saturday, 6 April 2002 12:20 AM
> To: simpits-tech@simpits.org
> Subject: Re: [simpits-tech] motion systems for sims
>
>
> Stig,
>
> If you need large but short bursts of air, the way to do it is by
> mounting
> an accumulator next to the cylinder. Put the valve between the acc and
> the
> cylinder, and connect the acc to the compressor. Better make that a
> large-bore valve too.
>
> /Andreas
>
> From: "Stig Joergensen" <stig.joergensen@clearsky.dk>
>> Well you can get rid of the "bounce" feeling, by makeing a locking
>> mechanism on the actuator piston, the big problem as i see it, the air
>> preasure need for speed is going to be huge, i doubt that a normal 2hk
>> 300liters/min (8 bar) will do the job, even if you have one of these
>> per
>> actuator. Well maybe in a standard turn it will be enough, but to get
>> the "bumpy" and the "sink" feeling on takeoff will require a lot more
>> of
>> "air speed"
>>
>> /Stig
>
>
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