<DIV>
<DIV>Jordan,</DIV>
<DIV> </DIV>
<DIV>I think that it will be way too much trouble, so you should give it to me to play with. :-)</DIV>
<DIV>That will be a huge project unless you can get some data from the original maker. Look there first.<BR></DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid"><BR>><BR>>Hi,<BR>> <BR>>My name is Jordan Miller, and I am a volunteer for the Collings Foundation, <BR>>an organization that restores and flies vintage warbirds (including a <BR>>flying F-4D Phantom II). We recently acquired an F-4E Weapons System <BR>>Trainer, which is an exactly replica of the cockpit of our F-4. This sim <BR>>was provided to us with all instruments, Gunsight/HUD, flight control <BR>>system, motion platform, switch panels, and ejection seats. Basically we <BR>>have a full F-4 cockpit. Unfortunately, the sim was provided with none of <BR>>the computers that drove it, nor the controllers for any of the <BR>>instruments\systems. I am currently trying to find ways of restoring this <BR>>sim to operational condition for currency training of our pilots. My <BR>>question
is: What would be the best system to interface with this unit to <BR>>drive all instruments and other systems? I'm open<BR>>to any possibilities. If anybody is interested, or has any ideas, please <BR>>email me at buzmil@gmail.com. Thank you.<BR>> <BR>>Jordan Miller<BR>>Collings Foundation West<BR>><BR><BR><BR></BLOCKQUOTE></DIV><BR><BR><DIV>
<DIV><FONT face=arial color=#0000ff size=3>Caesar si viveret, ad remum dareris</FONT></DIV></DIV><p>
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