[simpits-tech] 64 channel input project...
Sean.Galbraith at pacificsimulators.com
Thu Jul 29 17:54:14 PDT 2010
You know, 6 weeks ago I wouldn't have had a damn clue what you were
talking about... now, I am only slightly confused... this getting old, I
think I am liking it!
As for sending ascii... hmmm, I don't like ascii, I'm trying to send
commands to PM Quickmap, with an FSUIPC Offset which sends ascii to
QM... which works fine *except* for the 2 commands I wanna use... seems
+ and - (which zoom the map) don't work, as PM wants the keypad + and -
... so I am either going to drop the map zoom controls from my
instructor console *or* look for another map solution which I can get
some sort of control over <lol>
> The firmware is complete, but I've been having problems with my demo
> program - Apparently sending simple 8 bit ascii characters is now a
> Bitch(tm) under .Net.
> For example,
> If "variable" is set to any value over 127, the AVR sees "63".
> I'm going to try a quick & dirty test in VB6 tonight to make sure once
> for all that there's no bit truncation going on in the AVR. I know
> the MSCOMM32 dll doesn't try any of this unicode/multi-byte character
> bullshit that appears to be all the rage these days.
> The good news is that it works at 250kbits/sec flawlessly.
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