[simpits-tech] What is this ?
mattb at rtccom.net
Mon Jul 11 12:54:51 PDT 2005
As I understand it, they're just using X-Plane's scenery engine.....which I
find *very* strange, as scenery is probably X-Plane's single weakest point.
There's a new system under development (the initial implementation can be
seen in the latest 8.x versions of X-Plane), but it had not been released at
the time FighterOps was announced, and I very much doubt they were given
access to the new technology when they licensed the X-Plane stuff because
what we're seeing now in 8.x is pretty much bleeding edge and it has a ways
to go yet.
The system that was around when FighterOps licensed the stuff is very very
outdated and inflexible. If these folks are seriously using this obsolete
technology without extensive modifications (read: a total overhaul, which
would make licensing the tech in the first place pretty pointless), I have
serious doubts as to the success of the sim. Let's hope there's more to the
situation than meets the public eye.
Random theory: perhaps the FighterOps people are getting access to the latest
v8 scenery development as part of the license deal. It seems strange they'd
put much into a system that they had not yet seen, but who knows.
On Monday 11 July 2005 11:07, Joseph Fagner set 1,000 monkies in front of
keyboards and came up with the following:
> No, this is a whole new flight sim based on X-plane. It's being done by a
> group who was with G2i and then had a falling out (imagine that). The
> original fighter ops was to be based on the code G2i was doing for Falcon
> 4. When G2i had it's falling out with Atari, they started up fighterops.
> Then there was a falling out within fighterops and G2i was sent packing and
> the rest started over using X-plane as the basis for their flight sim
> instead of the falcon based code G2i was using.
> It's to be an ongoing project starting with a training aircraft. It's
> meant to be modular in that you will add different aircrafts as you advance
> in the training.
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