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[simpits-tech] Virtual Fighter Weapons School [message #1638] Sun, 29 August 2010 06:33 Go to next message
Justin Messenger  is currently offline Justin Messenger
Messages: 159
Registered: January 2009
Senior Member
Joe Stiemann and I took our sims to this week long Civil Air Patrol last summer and we were in sim heaven. I uploaded some pic and video.
http://www.blueangel.site90.net/index.php?p=1_17
 
It was held on base in St. Louis, we hope 2011 will be on base at Ft. Worth since that is the home of the F-16 and that base has such a wide variety of military aircraft.
 
There are other updates around the website as well.
 
In other news, we are busy converting a T-33 cockpit into a sim. Boeing had converted it into a static display for their failed Skyfox T-33 upgrade program.
 
 
Justin Messenger


Flight Simulators and Aircraft Instruments
www.nu-tekinc.com
KANSAS MUSEUM OF MILITARY HISTORY

 



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Phantoms Phorever!!
Re: [simpits-tech] Virtual Fighter Weapons School [message #1640 is a reply to message #1638 ] Sun, 29 August 2010 09:40 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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Registered: January 2009
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On Sun, 29 Aug 2010, Justin Messenger wrote:

> Joe Stiemann and I took our sims to this week long Civil Air Patrol last summer and we were in sim heaven. I uploaded some pic and video.
> http://www.blueangel.site90.net/index.php?p=1_17
>  
Neat!

g.
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[simpits-tech] OpenGL Orbiter [message #1657 is a reply to message #1640 ] Mon, 30 August 2010 04:13 Go to previous message
brian  is currently offline brian
Messages: 77
Registered: August 2010
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So I'm apparently way behind the times in the developments for the
OpenGL graphics engine for Orbiter. I just downloaded it to try it out,
and while my netbook can't really manage running it, I was looking
through the documentation and WOW. It looks gorgeous, and has a ton of
nice features - to include a second camera view!! Sadly, the second
camera is only an inset window and not a separate window, and so far I
haven't found any documentation on how to change the view yet (may have
to be defined in the vessel config). But it's a big step in the right
direction! Being able to have multiple windows with multiple view
directions would be a very good thing.

Also included is the ability for elevated terrain and very good shadows
(all at a performance cost, of course), multiple light sources, etc. All
good stuff. Worth checking out.

The new version of orbiter also implements a Lua scripting engine for
use with addons. All in all some pretty good stuff for sim developers
either already here or on the horizon!

I threw the documentation up here if anyone's interested at looking at
some screenshots (the developer's sourceforge site doesn't really have
anything): http://www.sikkema.us/ogla-doc-100608.pdf

Brian
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