Home » Simpit Discussion » simpits-tech » [simpits-tech] 16 channel output board is done!
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| Re: [simpits-tech] 16 channel output board is done! [message #1531 is a reply to message #1530 ] |
Fri, 13 August 2010 08:08   |
Gene Buckle Messages: 1071 Registered: January 2009 |
Senior Member Administrator |
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On Fri, 13 Aug 2010, Roy Coates wrote:
> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>> One thing that would be interesting to see is a version of Falcon that
>> provided no interior cockpit at all. It would only provide outside views
>> with a HUD display that could be moved & resized in order to fit the
>> combiner glass frame of a physical cockpit. All the code that handled the
>> "clickable" cockpit could be dropped from the code base entirely.
>>
>> It would essentially be an "optimized" Falcon built specifically for use
>> with simulator cockpits.
>
>
> X-Plane seems to be consistenly winning all the prizes for best flight
> model, and it's a piece of cake to add functionality via the SDK now - it
> would/should be possible to use X-Plane as the engine for just about any
> type of sim you want, with all manner of data available.
>
I wonder how practical it would be to develop a truly useful combat
systems plug-in? It's way beyond my ken as I'm far from a graphics
programmer, but it sure would be cool to have. A multi-player component
would be a huge requirement too.
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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| Re: [simpits-tech] 16 channel output board is done! [message #1532 is a reply to message #1531 ] |
Fri, 13 August 2010 07:09   |
Roy Coates Messages: 438 Registered: January 2009 |
Senior Member |
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On Fri, 13 Aug 2010, Gene Buckle wrote:
> > X-Plane seems to be consistenly winning all the prizes for best flight
> > model, and it's a piece of cake to add functionality via the SDK now - it
> > would/should be possible to use X-Plane as the engine for just about any
> > type of sim you want, with all manner of data available.
> >
> I wonder how practical it would be to develop a truly useful combat
> systems plug-in? It's way beyond my ken as I'm far from a graphics
> programmer, but it sure would be cool to have. A multi-player component
> would be a huge requirement too.
X-Plane already handles multi-player, it'd be no major headache to have
any add-on talk to other aircraft too.
Graphics are all standard opengl - it should be a breeze to add stuff.
I can see a major 'military' add-on somewhere in X-Plane's future.
--
Roy Coates.
------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------
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| Re: [simpits-tech] 16 channel output board is done! [message #1533 is a reply to message #1532 ] |
Fri, 13 August 2010 08:21   |
Gene Buckle Messages: 1071 Registered: January 2009 |
Senior Member Administrator |
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On Fri, 13 Aug 2010, Roy Coates wrote:
> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>>
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in? It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have. A multi-player component
>> would be a huge requirement too.
>
>
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
>
> Graphics are all standard opengl - it should be a breeze to add stuff.
>
> I can see a major 'military' add-on somewhere in X-Plane's future.
Now if they'd just make it so you can create an adjustable FOV for use
with a TH2G without charging $500 for the privledge(sp). :)
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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| Re: [simpits-tech] 16 channel output board is done! [message #1534 is a reply to message #1529 ] |
Fri, 13 August 2010 08:35   |
Ido Dekkers Messages: 43 Registered: January 2009 |
Member |
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the link to the OF download is on the other thread, if you didn't get it
there I'll repost
about the falcon with only a HUD? that's easy there is already one.
you can edit the cockpit.dat files in falcon and remove whatever you like,
and if you look around VP you'll find it.
On Fri, Aug 13, 2010 at 4:14 PM, Gene Buckle <geneb@deltasoft.com> wrote:
> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
> > hmm, you should really get OF 4.7,
> > it's amazing what dedicated people can do when they do it out of love.
> > it a million times better then the boxed one.and a million times better
> the
> > AF by LP
> >
> I'll have to add it to my to-do stack. If nothing else, I could quickly
> CAD up an Akers-Barnes(sp?) and finally use that Cougar I bought when it
> first came out. :)
>
> > what LP basically did was take the patches that where available at the
> time,
> > ignoring some of the best, and pack it in a new box.
> > nothing more.
> >
> Well that sucks.
>
> One thing that would be interesting to see is a version of Falcon that
> provided no interior cockpit at all. It would only provide outside views
> with a HUD display that could be moved & resized in order to fit the
> combiner glass frame of a physical cockpit. All the code that handled the
> "clickable" cockpit could be dropped from the code base entirely.
>
> It would essentially be an "optimized" Falcon built specifically for use
> with simulator cockpits.
>
> I really, really, really wish the Oterra guys would release their scenery
> engine in such a way that free projects could use it. Can you imagine
> how insanely great Falcon would look with the Outerra terrain engine?
>
> g.
>
>
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>
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| Re: [simpits-tech] 16 channel output board is done! [message #1535 is a reply to message #1531 ] |
Fri, 13 August 2010 08:38   |
Ido Dekkers Messages: 43 Registered: January 2009 |
Member |
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if you remember fighter-ops, that's exactly what they were trying to do,
they got the x-plane engine, and tried to add fighters to it.
On Fri, Aug 13, 2010 at 6:08 PM, Gene Buckle <geneb@deltasoft.com> wrote:
> On Fri, 13 Aug 2010, Roy Coates wrote:
>
> > On Fri, 13 Aug 2010, Gene Buckle wrote:
> >
> >> One thing that would be interesting to see is a version of Falcon that
> >> provided no interior cockpit at all. It would only provide outside
> views
> >> with a HUD display that could be moved & resized in order to fit the
> >> combiner glass frame of a physical cockpit. All the code that handled
> the
> >> "clickable" cockpit could be dropped from the code base entirely.
> >>
> >> It would essentially be an "optimized" Falcon built specifically for use
> >> with simulator cockpits.
> >
> >
> > X-Plane seems to be consistenly winning all the prizes for best flight
> > model, and it's a piece of cake to add functionality via the SDK now - it
> > would/should be possible to use X-Plane as the engine for just about any
> > type of sim you want, with all manner of data available.
> >
> I wonder how practical it would be to develop a truly useful combat
> systems plug-in? It's way beyond my ken as I'm far from a graphics
> programmer, but it sure would be cool to have. A multi-player component
> would be a huge requirement too.
>
> g.
>
>
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>
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| Re: [simpits-tech] 16 channel output board is done! [message #1539 is a reply to message #1537 ] |
Fri, 13 August 2010 08:44   |
Gene Buckle Messages: 1071 Registered: January 2009 |
Senior Member Administrator |
|
|
On Fri, 13 Aug 2010, Roy Coates wrote:
> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
>> if you remember fighter-ops, that's exactly what they were trying to do,
>> they got the x-plane engine, and tried to add fighters to it.
>
>
> Tried. As in "tried and failed" ?
http://www.fighterops.com
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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| Re: [simpits-tech] 16 channel output board is done! [message #1541 is a reply to message #1539 ] |
Fri, 13 August 2010 08:58   |
Ido Dekkers Messages: 43 Registered: January 2009 |
Member |
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|
there is also actually a bonus when you use the data from the shared mem of
falcon
it's a sec or so faster then the cockpit display,
so if you build our own DED or other instruments, they are updated before
the ones in the sim cockpit
On Fri, Aug 13, 2010 at 6:44 PM, Gene Buckle <geneb@deltasoft.com> wrote:
> On Fri, 13 Aug 2010, Roy Coates wrote:
>
> > On Fri, 13 Aug 2010, Ido Dekkers wrote:
> >
> >> if you remember fighter-ops, that's exactly what they were trying to do,
> >> they got the x-plane engine, and tried to add fighters to it.
> >
> >
> > Tried. As in "tried and failed" ?
>
> http://www.fighterops.com
>
> g.
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>
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| Re: [simpits-tech] 16 channel output board is done! [message #1542 is a reply to message #1539 ] |
Fri, 13 August 2010 07:47   |
Roy Coates Messages: 438 Registered: January 2009 |
Senior Member |
|
|
On Fri, 13 Aug 2010, Gene Buckle wrote:
> >> if you remember fighter-ops, that's exactly what they were trying to do,
> >> they got the x-plane engine, and tried to add fighters to it.
> >
> > Tried. As in "tried and failed" ?
>
> http://www.fighterops.com
Hmmm. no mention of X-Plane there, and it looks like they are developing
all their own terrain which makes me wonder if they've started from
scratch - or are building on the back of some other code.
--
Roy Coates.
------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------
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| Re: [simpits-tech] 16 channel output board is done! [message #1545 is a reply to message #1544 ] |
Fri, 13 August 2010 09:11   |
Bob Reed Messages: 19 Registered: August 2009 |
Junior Member |
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xPlane has built in multi monitor support, even in the older version that I
have.
Bob
-----Original Message-----
From: simpits-tech-bounces@simpits.org
[mailto:simpits-tech-bounces@simpits.org] On Behalf Of Roy Coates
Sent: Friday, August 13, 2010 10:59 AM
To: Simulator Cockpit Builder's List
Subject: Re: [simpits-tech] 16 channel output board is done!
On Fri, 13 Aug 2010, Gene Buckle wrote:
> > eh? X-Plane has an adjustable FOV. What is it you need?
>
> It can properly split a single view into three 75 degree segments on one
> video card?
Surely 3 views implies 3 video channels. On one card?
Greedy boy.
--
Roy Coates.
------------------------------------------------------------ ----------------
---
Lord, If I must have an instrument failure, please let it be the Hobbs
meter.
------------------------------------------------------------ ----------------
---
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| Re: [simpits-tech] 16 channel output board is done! [message #1546 is a reply to message #1532 ] |
Fri, 13 August 2010 08:51   |
Ken Drycksback Messages: 3 Registered: August 2010 |
Junior Member |
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X-plane is good for stable general aviation airplanes but it does not work for a fly by wire aircraft like the F 16 where keeping it flying is done by the flight computers. Unless you could drop in your own flight dynamics engine.
Ken
On Aug 13, 2010, at 7:09, Roy Coates <roy@flightlab.liv.ac.uk> wrote:
> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>>
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in? It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have. A multi-player component
>> would be a huge requirement too.
>
>
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
>
> Graphics are all standard opengl - it should be a breeze to add stuff.
>
> I can see a major 'military' add-on somewhere in X-Plane's future.
>
> --
>
> Roy Coates.
>
> ------------------------------------------------------------ -------------------
> Lord, If I must have an instrument failure, please let it be the Hobbs meter.
> ------------------------------------------------------------ -------------------
>
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
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| Re: [simpits-tech] 16 channel output board is done! [message #1549 is a reply to message #1539 ] |
Fri, 13 August 2010 10:27   |
Joseph Fagner Messages: 52 Registered: January 2009 |
Member |
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|
They've been working on this thing for 5 years now. I was one of the first Area
51 donators and then realized I'm not sending in another penny. We are 5 years
later and still with screen shots. I know building one from the ground up is
not trivial, but after 5 years we should have seen somthing by now.
Jay
________________________________
From: Gene Buckle <geneb@deltasoft.com>
To: Simulator Cockpit Builder's List <simpits-tech@simpits.org>
Sent: Fri, August 13, 2010 10:44:20 AM
Subject: Re: [simpits-tech] 16 channel output board is done!
On Fri, 13 Aug 2010, Roy Coates wrote:
> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
>> if you remember fighter-ops, that's exactly what they were trying to do,
>> they got the x-plane engine, and tried to add fighters to it.
>
>
> Tried. As in "tried and failed" ?
http://www.fighterops.com
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
_______________________________________________
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Thanks!
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| Re: [simpits-tech] 16 channel output board is done! [message #1550 is a reply to message #1548 ] |
Fri, 13 August 2010 11:54   |
Ido Dekkers Messages: 43 Registered: January 2009 |
Member |
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|
well,
AF was mainly(not all) patches, and afaik OF isn't that shabby with
multiplayer either,
and it's much better in everything else, mainly realism.
the main goal of OF was first to fix as many bug as possible and to make it
as real as possible.
On Fri, Aug 13, 2010 at 8:21 PM, <rip3700@charter.net> wrote:
> Falcon4AF was not about patches, but about multiplayer stability, something
> not really seen until they took over Falcon development. FighterOps is
> vaperware, or so it seems for the last ten years. Open Falcon is a
> development from the Falcon community based on the super paks and bms (which
> did have the 108 code). Falcon still has the only truly defined combat
> campaign engine of any sim. The newest combat sims are from DCS that have
> Black Shark, with Flaming Cliffs2 as an add on. Their next release this
> fall is the A10C, this is a dumbed down (classified items removed and ported
> to home pc's) version of the sim they have made for the USAF. SimHq did a
> good review of it as seen at E3 this year. AAlso Thrusmaster is doing away
> with the Cougar and moving to the "Warthog" cougar as also reviewed at
> SimHQ. This will come with new software for the old cougar, new cougar, and
> the MFD's that they make. Here are some links:
>
> http://www.simhq.com/_commentary/all_101c.html
>
> http://www.simhq.com/_technology3/technology_175a.html
>
> http://www.simhq.com/_commentary/all_101b.html
> --
> Bob Phillips a ka lumper
>
>
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