Home » Simpit Discussion » simpits-tech » [simpits-tech] 16 channel output board is done!
Re: [simpits-tech] 16 channel output board is done! [message #1530 is a reply to message #1529 ] Fri, 13 August 2010 06:55 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
Senior Member
On Fri, 13 Aug 2010, Gene Buckle wrote:

> One thing that would be interesting to see is a version of Falcon that
> provided no interior cockpit at all. It would only provide outside views
> with a HUD display that could be moved & resized in order to fit the
> combiner glass frame of a physical cockpit. All the code that handled the
> "clickable" cockpit could be dropped from the code base entirely.
>
> It would essentially be an "optimized" Falcon built specifically for use
> with simulator cockpits.


X-Plane seems to be consistenly winning all the prizes for best flight
model, and it's a piece of cake to add functionality via the SDK now - it
would/should be possible to use X-Plane as the engine for just about any
type of sim you want, with all manner of data available.

Just a lazy friday afternoon thought.


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1531 is a reply to message #1530 ] Fri, 13 August 2010 08:08 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>> One thing that would be interesting to see is a version of Falcon that
>> provided no interior cockpit at all. It would only provide outside views
>> with a HUD display that could be moved & resized in order to fit the
>> combiner glass frame of a physical cockpit. All the code that handled the
>> "clickable" cockpit could be dropped from the code base entirely.
>>
>> It would essentially be an "optimized" Falcon built specifically for use
>> with simulator cockpits.
>
>
> X-Plane seems to be consistenly winning all the prizes for best flight
> model, and it's a piece of cake to add functionality via the SDK now - it
> would/should be possible to use X-Plane as the engine for just about any
> type of sim you want, with all manner of data available.
>
I wonder how practical it would be to develop a truly useful combat
systems plug-in? It's way beyond my ken as I'm far from a graphics
programmer, but it sure would be cool to have. A multi-player component
would be a huge requirement too.

g.



--
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Re: [simpits-tech] 16 channel output board is done! [message #1532 is a reply to message #1531 ] Fri, 13 August 2010 07:09 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
Senior Member
On Fri, 13 Aug 2010, Gene Buckle wrote:

> > X-Plane seems to be consistenly winning all the prizes for best flight
> > model, and it's a piece of cake to add functionality via the SDK now - it
> > would/should be possible to use X-Plane as the engine for just about any
> > type of sim you want, with all manner of data available.
> >
> I wonder how practical it would be to develop a truly useful combat
> systems plug-in? It's way beyond my ken as I'm far from a graphics
> programmer, but it sure would be cool to have. A multi-player component
> would be a huge requirement too.


X-Plane already handles multi-player, it'd be no major headache to have
any add-on talk to other aircraft too.

Graphics are all standard opengl - it should be a breeze to add stuff.

I can see a major 'military' add-on somewhere in X-Plane's future.

--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1533 is a reply to message #1532 ] Fri, 13 August 2010 08:21 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>>
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in? It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have. A multi-player component
>> would be a huge requirement too.
>
>
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
>
> Graphics are all standard opengl - it should be a breeze to add stuff.
>
> I can see a major 'military' add-on somewhere in X-Plane's future.

Now if they'd just make it so you can create an adjustable FOV for use
with a TH2G without charging $500 for the privledge(sp). :)

g.

--
Proud owner of F-15C 80-0007
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Re: [simpits-tech] 16 channel output board is done! [message #1534 is a reply to message #1529 ] Fri, 13 August 2010 08:35 Go to previous messageGo to next message
Ido Dekkers  is currently offline Ido Dekkers
Messages: 43
Registered: January 2009
Member
the link to the OF download is on the other thread, if you didn't get it
there I'll repost

about the falcon with only a HUD? that's easy there is already one.
you can edit the cockpit.dat files in falcon and remove whatever you like,
and if you look around VP you'll find it.

On Fri, Aug 13, 2010 at 4:14 PM, Gene Buckle <geneb@deltasoft.com> wrote:

> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
> > hmm, you should really get OF 4.7,
> > it's amazing what dedicated people can do when they do it out of love.
> > it a million times better then the boxed one.and a million times better
> the
> > AF by LP
> >
> I'll have to add it to my to-do stack. If nothing else, I could quickly
> CAD up an Akers-Barnes(sp?) and finally use that Cougar I bought when it
> first came out. :)
>
> > what LP basically did was take the patches that where available at the
> time,
> > ignoring some of the best, and pack it in a new box.
> > nothing more.
> >
> Well that sucks.
>
> One thing that would be interesting to see is a version of Falcon that
> provided no interior cockpit at all. It would only provide outside views
> with a HUD display that could be moved & resized in order to fit the
> combiner glass frame of a physical cockpit. All the code that handled the
> "clickable" cockpit could be dropped from the code base entirely.
>
> It would essentially be an "optimized" Falcon built specifically for use
> with simulator cockpits.
>
> I really, really, really wish the Oterra guys would release their scenery
> engine in such a way that free projects could use it. Can you imagine
> how insanely great Falcon would look with the Outerra terrain engine?
>
> g.
>
>
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>

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Re: [simpits-tech] 16 channel output board is done! [message #1535 is a reply to message #1531 ] Fri, 13 August 2010 08:38 Go to previous messageGo to next message
Ido Dekkers  is currently offline Ido Dekkers
Messages: 43
Registered: January 2009
Member
if you remember fighter-ops, that's exactly what they were trying to do,
they got the x-plane engine, and tried to add fighters to it.

On Fri, Aug 13, 2010 at 6:08 PM, Gene Buckle <geneb@deltasoft.com> wrote:

> On Fri, 13 Aug 2010, Roy Coates wrote:
>
> > On Fri, 13 Aug 2010, Gene Buckle wrote:
> >
> >> One thing that would be interesting to see is a version of Falcon that
> >> provided no interior cockpit at all. It would only provide outside
> views
> >> with a HUD display that could be moved & resized in order to fit the
> >> combiner glass frame of a physical cockpit. All the code that handled
> the
> >> "clickable" cockpit could be dropped from the code base entirely.
> >>
> >> It would essentially be an "optimized" Falcon built specifically for use
> >> with simulator cockpits.
> >
> >
> > X-Plane seems to be consistenly winning all the prizes for best flight
> > model, and it's a piece of cake to add functionality via the SDK now - it
> > would/should be possible to use X-Plane as the engine for just about any
> > type of sim you want, with all manner of data available.
> >
> I wonder how practical it would be to develop a truly useful combat
> systems plug-in? It's way beyond my ken as I'm far from a graphics
> programmer, but it sure would be cool to have. A multi-player component
> would be a huge requirement too.
>
> g.
>
>
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>

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Re: [simpits-tech] 16 channel output board is done! [message #1536 is a reply to message #1534 ] Fri, 13 August 2010 08:42 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Ido Dekkers wrote:

> the link to the OF download is on the other thread, if you didn't get it
> there I'll repost
>
I grabbed it. Thanks.

> about the falcon with only a HUD? that's easy there is already one.
> you can edit the cockpit.dat files in falcon and remove whatever you like,
> and if you look around VP you'll find it.
>
That's good to know. I suspect it would perform a little better and be a
little more stable if all the code dealing with the cockpit was omitted
entirely.

g.


--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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Re: [simpits-tech] 16 channel output board is done! [message #1537 is a reply to message #1535 ] Fri, 13 August 2010 07:37 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
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On Fri, 13 Aug 2010, Ido Dekkers wrote:

> if you remember fighter-ops, that's exactly what they were trying to do,
> they got the x-plane engine, and tried to add fighters to it.


Tried. As in "tried and failed" ?

--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1538 is a reply to message #1535 ] Fri, 13 August 2010 08:43 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Ido Dekkers wrote:

> if you remember fighter-ops, that's exactly what they were trying to do,
> they got the x-plane engine, and tried to add fighters to it.
>
As far as I know, they're still picking at that project. I don't know
where they are with it though.

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

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http://www.scarletdme.org - Get it _today_!
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Re: [simpits-tech] 16 channel output board is done! [message #1539 is a reply to message #1537 ] Fri, 13 August 2010 08:44 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
>> if you remember fighter-ops, that's exactly what they were trying to do,
>> they got the x-plane engine, and tried to add fighters to it.
>
>
> Tried. As in "tried and failed" ?

http://www.fighterops.com

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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Re: [simpits-tech] 16 channel output board is done! [message #1540 is a reply to message #1533 ] Fri, 13 August 2010 07:46 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
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On Fri, 13 Aug 2010, Gene Buckle wrote:

> > I can see a major 'military' add-on somewhere in X-Plane's future.
>
> Now if they'd just make it so you can create an adjustable FOV for use
> with a TH2G without charging $500 for the privledge(sp). :)


eh? X-Plane has an adjustable FOV. What is it you need?


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1541 is a reply to message #1539 ] Fri, 13 August 2010 08:58 Go to previous messageGo to next message
Ido Dekkers  is currently offline Ido Dekkers
Messages: 43
Registered: January 2009
Member
there is also actually a bonus when you use the data from the shared mem of
falcon
it's a sec or so faster then the cockpit display,
so if you build our own DED or other instruments, they are updated before
the ones in the sim cockpit

On Fri, Aug 13, 2010 at 6:44 PM, Gene Buckle <geneb@deltasoft.com> wrote:

> On Fri, 13 Aug 2010, Roy Coates wrote:
>
> > On Fri, 13 Aug 2010, Ido Dekkers wrote:
> >
> >> if you remember fighter-ops, that's exactly what they were trying to do,
> >> they got the x-plane engine, and tried to add fighters to it.
> >
> >
> > Tried. As in "tried and failed" ?
>
> http://www.fighterops.com
>
> g.
>
> --
> Proud owner of F-15C 80-0007
> http://www.f15sim.com - The only one of its kind.
> http://www.simpits.org/geneb - The Me-109F/X Project
>
> ScarletDME - The red hot Data Management Environment
> A Multi-Value database for the masses, not the classes.
> http://www.scarletdme.org - Get it _today_!
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>

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Re: [simpits-tech] 16 channel output board is done! [message #1542 is a reply to message #1539 ] Fri, 13 August 2010 07:47 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
Senior Member
On Fri, 13 Aug 2010, Gene Buckle wrote:

> >> if you remember fighter-ops, that's exactly what they were trying to do,
> >> they got the x-plane engine, and tried to add fighters to it.
> >
> > Tried. As in "tried and failed" ?
>
> http://www.fighterops.com


Hmmm. no mention of X-Plane there, and it looks like they are developing
all their own terrain which makes me wonder if they've started from
scratch - or are building on the back of some other code.


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1543 is a reply to message #1540 ] Fri, 13 August 2010 09:02 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
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On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> I can see a major 'military' add-on somewhere in X-Plane's future.
>>
>> Now if they'd just make it so you can create an adjustable FOV for use
>> with a TH2G without charging $500 for the privledge(sp). :)
>
>
> eh? X-Plane has an adjustable FOV. What is it you need?

It can properly split a single view into three 75 degree segments on one
video card?

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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Re: [simpits-tech] 16 channel output board is done! [message #1544 is a reply to message #1543 ] Fri, 13 August 2010 07:59 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
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On Fri, 13 Aug 2010, Gene Buckle wrote:

> > eh? X-Plane has an adjustable FOV. What is it you need?
>
> It can properly split a single view into three 75 degree segments on one
> video card?


Surely 3 views implies 3 video channels. On one card?

Greedy boy.


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1545 is a reply to message #1544 ] Fri, 13 August 2010 09:11 Go to previous messageGo to next message
Bob Reed  is currently offline Bob Reed
Messages: 19
Registered: August 2009
Junior Member
xPlane has built in multi monitor support, even in the older version that I
have.

Bob

-----Original Message-----
From: simpits-tech-bounces@simpits.org
[mailto:simpits-tech-bounces@simpits.org] On Behalf Of Roy Coates
Sent: Friday, August 13, 2010 10:59 AM
To: Simulator Cockpit Builder's List
Subject: Re: [simpits-tech] 16 channel output board is done!

On Fri, 13 Aug 2010, Gene Buckle wrote:

> > eh? X-Plane has an adjustable FOV. What is it you need?
>
> It can properly split a single view into three 75 degree segments on one
> video card?


Surely 3 views implies 3 video channels. On one card?

Greedy boy.


--

Roy Coates.

------------------------------------------------------------ ----------------
---
Lord, If I must have an instrument failure, please let it be the Hobbs
meter.
------------------------------------------------------------ ----------------
---

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Re: [simpits-tech] 16 channel output board is done! [message #1546 is a reply to message #1532 ] Fri, 13 August 2010 08:51 Go to previous messageGo to next message
Ken Drycksback  is currently offline Ken Drycksback
Messages: 3
Registered: August 2010
Junior Member
X-plane is good for stable general aviation airplanes but it does not work for a fly by wire aircraft like the F 16 where keeping it flying is done by the flight computers. Unless you could drop in your own flight dynamics engine.

Ken


On Aug 13, 2010, at 7:09, Roy Coates <roy@flightlab.liv.ac.uk> wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> X-Plane seems to be consistenly winning all the prizes for best flight
>>> model, and it's a piece of cake to add functionality via the SDK now - it
>>> would/should be possible to use X-Plane as the engine for just about any
>>> type of sim you want, with all manner of data available.
>>>
>> I wonder how practical it would be to develop a truly useful combat
>> systems plug-in? It's way beyond my ken as I'm far from a graphics
>> programmer, but it sure would be cool to have. A multi-player component
>> would be a huge requirement too.
>
>
> X-Plane already handles multi-player, it'd be no major headache to have
> any add-on talk to other aircraft too.
>
> Graphics are all standard opengl - it should be a breeze to add stuff.
>
> I can see a major 'military' add-on somewhere in X-Plane's future.
>
> --
>
> Roy Coates.
>
> ------------------------------------------------------------ -------------------
> Lord, If I must have an instrument failure, please let it be the Hobbs meter.
> ------------------------------------------------------------ -------------------
>
> _______________________________________________
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Re: [simpits-tech] 16 channel output board is done! [message #1547 is a reply to message #1544 ] Fri, 13 August 2010 09:28 Go to previous messageGo to next message
Gene Buckle  is currently offline Gene Buckle
Messages: 1067
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On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> eh? X-Plane has an adjustable FOV. What is it you need?
>>
>> It can properly split a single view into three 75 degree segments on one
>> video card?
>
>
> Surely 3 views implies 3 video channels. On one card?
>
You can do it with three "undocked" views in FSX. :)

g.

--
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http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

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Re: [simpits-tech] 16 channel output board is done! [message #1548 is a reply to message #1547 ] Fri, 13 August 2010 10:21 Go to previous messageGo to next message
rip3700  is currently offline rip3700
Messages: 3
Registered: August 2010
Junior Member
Falcon4AF was not about patches, but about multiplayer stability, something not really seen until they took over Falcon development. FighterOps is vaperware, or so it seems for the last ten years. Open Falcon is a development from the Falcon community based on the super paks and bms (which did have the 108 code). Falcon still has the only truly defined combat campaign engine of any sim. The newest combat sims are from DCS that have Black Shark, with Flaming Cliffs2 as an add on. Their next release this fall is the A10C, this is a dumbed down (classified items removed and ported to home pc's) version of the sim they have made for the USAF. SimHq did a good review of it as seen at E3 this year. AAlso Thrusmaster is doing away with the Cougar and moving to the "Warthog" cougar as also reviewed at SimHQ. This will come with new software for the old cougar, new cougar, and the MFD's that they make. Here are some links:

http://www.simhq.com/_commentary/all_101c.html

http://www.simhq.com/_technology3/technology_175a.html

http://www.simhq.com/_commentary/all_101b.html
--
Bob Phillips a ka lumper


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Re: [simpits-tech] 16 channel output board is done! [message #1549 is a reply to message #1539 ] Fri, 13 August 2010 10:27 Go to previous messageGo to next message
Joseph Fagner  is currently offline Joseph Fagner
Messages: 52
Registered: January 2009
Member
They've been working on this thing for 5 years now.  I was one of the first Area
51 donators and then realized I'm not sending in another penny.  We are 5 years
later and still with screen shots.  I know building one from the ground up is
not trivial, but after 5 years we should have seen somthing by now.

Jay




________________________________
From: Gene Buckle <geneb@deltasoft.com>
To: Simulator Cockpit Builder's List <simpits-tech@simpits.org>
Sent: Fri, August 13, 2010 10:44:20 AM
Subject: Re: [simpits-tech] 16 channel output board is done!

On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Ido Dekkers wrote:
>
>> if you remember fighter-ops, that's exactly what they were trying to do,
>> they got the x-plane engine, and tried to add fighters to it.
>
>
> Tried.  As in "tried and failed" ?

http://www.fighterops.com

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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Re: [simpits-tech] 16 channel output board is done! [message #1550 is a reply to message #1548 ] Fri, 13 August 2010 11:54 Go to previous messageGo to next message
Ido Dekkers  is currently offline Ido Dekkers
Messages: 43
Registered: January 2009
Member
well,
AF was mainly(not all) patches, and afaik OF isn't that shabby with
multiplayer either,
and it's much better in everything else, mainly realism.
the main goal of OF was first to fix as many bug as possible and to make it
as real as possible.

On Fri, Aug 13, 2010 at 8:21 PM, <rip3700@charter.net> wrote:

> Falcon4AF was not about patches, but about multiplayer stability, something
> not really seen until they took over Falcon development. FighterOps is
> vaperware, or so it seems for the last ten years. Open Falcon is a
> development from the Falcon community based on the super paks and bms (which
> did have the 108 code). Falcon still has the only truly defined combat
> campaign engine of any sim. The newest combat sims are from DCS that have
> Black Shark, with Flaming Cliffs2 as an add on. Their next release this
> fall is the A10C, this is a dumbed down (classified items removed and ported
> to home pc's) version of the sim they have made for the USAF. SimHq did a
> good review of it as seen at E3 this year. AAlso Thrusmaster is doing away
> with the Cougar and moving to the "Warthog" cougar as also reviewed at
> SimHQ. This will come with new software for the old cougar, new cougar, and
> the MFD's that they make. Here are some links:
>
> http://www.simhq.com/_commentary/all_101c.html
>
> http://www.simhq.com/_technology3/technology_175a.html
>
> http://www.simhq.com/_commentary/all_101b.html
> --
> Bob Phillips a ka lumper
>
>
> _______________________________________________
> Simpits-tech mailing list
> Simpits-tech@simpits.org
> http://www.simpits.org/mailman/listinfo/simpits-tech
> To unsubscribe, please see the instructions at the bottom of the above
> page. Thanks!
>

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Re: [simpits-tech] 16 channel output board is done! [message #1551 is a reply to message #1545 ] Fri, 13 August 2010 12:09 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
Senior Member
On Fri, 13 Aug 2010, Bob Reed wrote:

> xPlane has built in multi monitor support, even in the older version that I
> have.


Yeah, but you need a seperate instance of X-Plane for each monitor.


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1552 is a reply to message #1547 ] Fri, 13 August 2010 12:07 Go to previous messageGo to next message
Roy Coates  is currently offline Roy Coates
Messages: 438
Registered: January 2009
Senior Member
On Fri, 13 Aug 2010, Gene Buckle wrote:

> > Surely 3 views implies 3 video channels. On one card?
> >
> You can do it with three "undocked" views in FSX. :)

Ah, gotcha.


--

Roy Coates.

------------------------------------------------------------ -------------------
Lord, If I must have an instrument failure, please let it be the Hobbs meter.
------------------------------------------------------------ -------------------

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Re: [simpits-tech] 16 channel output board is done! [message #1554 is a reply to message #1552 ] Fri, 13 August 2010 13:26 Go to previous message
Gene Buckle  is currently offline Gene Buckle
Messages: 1067
Registered: January 2009
Senior Member
Administrator
On Fri, 13 Aug 2010, Roy Coates wrote:

> On Fri, 13 Aug 2010, Gene Buckle wrote:
>
>>> Surely 3 views implies 3 video channels. On one card?
>>>
>> You can do it with three "undocked" views in FSX. :)
>
> Ah, gotcha.

There's a gent named Wayne that has developed a neat tool that uses Excel
to cough out the configuration file for this:

http://www.mycockpit.org/forums/showthread.php/20216-Borders -on-windows-window-alignment-tool


It's a pretty slick tool. I'll likely start working with it this weekend.

g.

--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!
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